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Marc Watson
Written By
Marc Watson
Published
3/31/17

New on Realms: Monster Tots and Chatty Bots

Satisfy an appetite for stalactites in our monstrous spelunking minigame

I've designed Monster Kids to extend Minecraft's caving experience. The underlying gameplay is tuned to support freedom in problem solving and frequent player interaction, while limiting a player’s desire to play the game as a 'deathmatch'. The look and feel of the game is geared towards making the player feel calm as they enter dangerous situations, while highlighting important elements such as mobs and ores. Players should feel like they have the ability to move as freely, and as fast, as they want.
Moesh

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