Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!
Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits.
Enjoy!
New Features in 22w14a
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Echo Shard and Recovery Compass
Clay renewability
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud Block into Clay
Mangrove trees
Introducing a new type of water-adapted tree that spawns propped up on roots
- Have a chance of spawning a Bee Nest
- Grows from Mangrove Propagules
Mangrove Swamp
Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp
- Located in warmer, more humid places where you’d normally find the Swamp biome in Minecraft
- Here you can find Bees and Warm Frogs
- The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots
- Have a nice boat ride under and around the larger-than-life roots of mangrove trees
Recovery Compass
A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven’t died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Changes in 22w14a
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical Changes in 22w14a
- CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
- Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to type_specific field
- Added item_delivered_to_player advancement trigger
- Added allay_drop_item_on_block advancement trigger
Predicates
Entity predicate
- player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
- type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields
- Example:
- Before:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
- After
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
- catType has been wrapped to match new format and now uses new cat variant names instead of texture names:
- Before
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
- After
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
- New type_specific options:
- frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
- slime applies for slimes and magma creams, has size field matching slime size (smallest is 1)
Advancements
- Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location
New triggers
item_delivered_to_player
- Triggered when an allay delivers an item to a player
- Conditions:
- player - a player for which this trigger runs
allay_drop_item_on_block
- Triggered when an allay drops an item on a block
- Conditions:
- player - a player for which this trigger runs
- location - a predicate for the block that the item was dropped on
- item - a predicate for the item that was dropped
Fixed bugs in 22w14a
- MC-207289 - Sculk sensor wool occlusion has directional bias
- MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 - Sculk shrieker isn’t grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 - block.sculk_catalyst.bloom has no subtitle
- MC-249254 - Frogs eating named slimes or magma cubes isn’t logged in console
- MC-249384 - Warden can create Light, barriers or structure voids particles when digging
- MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 - Warden’s digging sound is the same as its emerging sound
- MC-249400 - The vertical movement of wardens when they’re in liquids is too sensitive
- MC-249401 - Warden spawn egg isn’t alphabetized correctly
- MC-249415 - Wardens won’t pathfind through lava even though they’re immune to it
- MC-249422 - Some subtitles relating to the warden don’t contain possessive apostrophes where appropriate
- MC-249426 - Angered wardens play the “warden takes notice angrily” sound when hit in survival on top of their hurt sound
- MC-249430 - Wardens remember players in creative mode
- MC-249434 - The warden indefinitely roars when attacked by multiple entities
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 - Warden doesn’t appear in spawner
- MC-249455 - “Not a string” appears in log when serializing angered Warden
- MC-249473 - Some Warden sounds play in Peaceful difficulty
- MC-249476 - Warden can spawn in water
- MC-249479 - Wardens will attack their teammates
- MC-249499 - Warden summoned with ‘Silent’ tag still plays heartbeat sounds
- MC-249504 - The sounds of wardens groaning angrily aren’t controlled by the “Hostile Creatures” sound slider
- MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 - Warden doesn’t detect non-player mobs colliding with them
- MC-249526 - Sculk shriekers are not activated when the player is riding something
- MC-249530 - Warden’s hitbox shows up in peaceful difficulty
- MC-249531 - Warden indefinitely roars when the attack target is invulnerable
- MC-249646 - The warden sniffs excessively after killing a mob
- MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 - Warden despawns when far away
- MC-249674 - Wardens forget their targets on world reload
- MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 - Allay’s wings are not attached to its body
- MC-249727 - Wardens stop sensing vibrations after world reload
- MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 - Z-fighting can be seen on the underside of allays’ heads
- MC-249751 - Warden UV overlapping
- MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 - entrance_path_5 can never generate
- MC-249769 - Unused structures in ancient cities
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249800 - Eating doesn’t activate redstone door in the Ancient City center
- MC-249816 - Wardens hitbox doesn’t adjust when emerging and digging
Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Snapshots can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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- Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
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