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Minecraft Beta

A Bedrock Beta Changelog

We weathered many a storm, blasted through blizzards, survived the blistering sun, and then hailed a cab so we could deliver a new Bedrock update beta! All you have to do is enable the Caves & Cliffs Experimental Features Toggle and then dive into new features like the 3D biomes with multi noise generation!

These features are still in the early stages, but we would love to hear your feedback at, and you can search and report any new bugs you may encounter at You can read more about the experimental toggle at

Before You play! The world generation in this beta is expected to be slow, especially if you are playing on an older device. We are working on improving the generation speed before the Caves & Cliffs Part II release, but those fixes are not ready to implement yet. You can let us know how the game runs in this short survey:


Caves & Cliffs Experimental Features

Multi Noise World Generation

  • New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
  • Improved surface decoration that detects the difference between when blocks are generated underwater and underground
  • Introduces large ore veins to world generation adding more strategy to mining
  • Introduces noodle caves to world generation, creating small pathways between bigger caves
  • Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
  • Introduces a new algorithm that finds suitable spawn positions closer to origin
  • Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Non-Experimental Features and Bug Fixes


  • Campfires and Soul Campfires now stack in the inventory (MCPE-67890)
  • Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)
  • Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320)
  • Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
  • Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)
  • Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802)
  • The Thorns enchantment now does Knockback to mobs (MCPE-56212)
  • Tweaked Iron Golem spawning logic to better match the Java Edition
  • Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)


  • The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)
  • The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)


  • Fixed "CR" characters incorrectly appearing at the end of lines for some display languages

User Interface

  • Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
  • Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters


Technical Updates


  • Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)


  • Fixed crash after firing a transform item event


  • Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'
  • Updated many Molang content errors to specify which operator or query was involved


  • The "run_command" event response now will properly use versioned commands

Data-Driven Items

  • Updated documentation for 'IconItemComponent' and it now provides a list of all IDs for the 'legacy_id' field

Data-Driven Sounds

  • Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used)


  • Data-driven blocks can now be added to the Creative menu
  • Knockback Roar is no longer stronger than it used to be


  • Fixed particles not emitting when using animation controllers


  • Attachables that are visible in first person will no longer render backwards

PLEASE READ before participating in the Minecraft Beta: 

  • Joining the beta will replace your game with a work in progress version of Minecraft 
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them 
  • Beta builds can be unstable and are not representative of final version quality 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see for detailed instructions
As always, you can check out the latest full changelog at Good luck and enjoy the beta update!


Jay Wells
Written By
Jay Wells

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