Can you beat this deep dark challenge?
See if you can best our writers' scores!
The challenge
Your task is simple: make it through the deep dark, all the way to the center, and retrieve the diamond I left in the chest! You'll nab +40 points for achieving that great feat, and an extra +10 points for making it back to base. If the warden finds you with the treasure, you'll lose your inventory and -20 points.
If the warden finds you before you reached the chest, you could claim +20 points for your bravery.
Are you feeling brave? Then let's begin!
You take a deep breath...
You slip out of the iron doors of your base, and follow the flickering torchlight downwards. As you jump from one step to the next, your movement sets off a sculk sensor, and a rattling wail lifts into the darkness. A cleverly hidden sculk shrieker! You’re going to have to be careful.
Ahead of you is a set of stairs and some instructions, explaining that your goal is to reach the center of the ancient city and grab one diamond from the chest that stands there. There’s even a handy arrow made of froglights, pointing to the chest! What do you do?
Run hurriedly down the stairs – the quicker I’m outta here, the better!
You make it to the bottom, and see that the floor is covered in sculk. There are a few catalysts up ahead, but you can’t see any shriekers. In the distance is an arrow made out of froglights. Those aren’t normally in ancient cities, right? It must mean you should head that way! How do you get there?
Crouch carefully down the stairs
You make it to the bottom and see that the floor is covered in sculk. There are a few catalysts up ahead, but you can’t see any shriekers. In the distance is an arrow made out of froglights. Those aren’t normally in ancient cities, right? It must mean you should head that way! How do you get there?
Leap from the stairs – what’s fall damage, anyway?
The stairs must be a trap! Find another way around
You try and edge your way around the stairs and end up triggering a sculk sensor. In a panic, you leap all the way to the bottom and lose 2 hearts.
You see that the floor is covered in sculk. There are a few catalysts up ahead, but you can’t see any shriekers. In the distance is an arrow made out of froglights. Those aren’t normally in ancient cities, right? It must mean you should head that way! How do you get there?
Why stop running now? Let’s sprint for it!
You run, as fast as your blocky legs can carry you towards the froglight arrow. Is it you, or is it getting darker in here? You pay it no heed, and keep running. Except WOW it’s really dark, and now you can’t see where you’re going! There’s a loud noise, like something’s erupting through stone. What do you do?
Uh-oh...
Your score: 20 points!
Slow and steady wins the race! Crouch at a glacial pace towards the markers...
Run for the chest!
You run, either not noticing all the sculk and all the shriekers around you, or not caring. As you throw open the chest a sculk sensor chitters beside you, and suddenly the room starts to get darker. Which is weird since you’re standing very close to lots of fire. What do you do?
Crouch towards the chest!
You can see the sheer amount of sculk around you, you’re not rushing at the last minute! You sneak towards the chest and open it, and the creak sets off a nearby sensor. You hold your breath and wait, but it doesn’t seem to have awoken the warden. You take a diamond from the chest, and then turn back to the darkness.
You did it! Now you just need to make it back to base…
Crouch back towards the base
You’re happy with your strategy, and you’re going to stick with it! You crouch towards the base, through long, ancient walkways and past glowing blue lanterns. Eventually you can see the staircase in the distance, leading all the way back to the base!
You made it!
You step inside the base, and show off your diamond proudly. You did it! And you have barely any scars to show for it. Even so, you might not be venturing back into the darkness any time soon…
Your score: 50 points!
Run towards your base
Panic and run!
It looks high up! Get to higher ground
Oof!
Your score: 0 points!
A froglight arrow? That sounds suspicious! Let’s avoid it...
You are a brave adventurer – you don’t follow things like instructions! If everyone is heading towards that bright, froglight arrow that someone definitely put there on purpose, then you’re going to head in a different direction! Even if that direction is really, really dark…
Head left
You head left, into a huge patch of sculk! You’ve never realized how pretty it is before, all black and blue and shiny. You keep going, to see how big the patch of sculk is, and you trigger a sensor. Is it getting darker in here? You’re not sure! This patch of sculk is huge, and as you walk past another sculk sensor, you hear a loud shriek! What was that? Now, you know it’s definitely getting darker in here. And can you hear… heartbeats? What do you do?
Head right
You head left, into a huge patch of sculk! You’ve never realized how pretty it is before, all black and blue and shiny. You keep going, to see how big the patch of sculk is, and you trigger a sensor. Is it getting darker in here? You’re not sure! This patch of sculk is huge, and as you walk past another sculk sensor, you hear a loud shriek! What was that? Now, you know it’s definitely getting darker in here. And can you hear… heartbeats? What do you do?

- Written By
- Sophie Austin
- Published
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