There’s something instantly thrilling about Shrunk, one of the recent maps to be released for Console Edition’s Battle mini game. We like to think that all the handcrafted maps we release are pretty stunning - hidden coves with the skeletal remains of scuttled pirate ships, forbidden cities full of ancient temples and blossoming cherry trees, and skyscraping airships floating above scenes of industrial Victoriana. But Shrunk is different: it takes something familiar - a normal, if messy, bedroom - and transforms it into something fantastic, something epic, simply by changing its scale.
Are you tiny or is everything else just really, really big? Either way, you can’t deny there’s a particular pleasure in launching yourself off the side of a gargantuan fishtank, or dodging arrows among the pieces of a boardgame, before rapidly rope-walking the cable of a gamepad, draped between a vast plateau of bedding and a distant console.
How did 4J settle on this idea for the map?
“I’m a big fan of the 80s - being a child of the 80s myself,” says 4J’s art director David Keningale. “So I fondly remember movies like Inner Space or Honey I Shrunk the Kids. All those films where you had tiny little characters running around an oversized world. Even nowadays you’ve got Ant-Man in the movies, and the idea’s been in children’s literature for years - with The Borrowers things like that. It gives you a whole new perspective on the world around you. It’s a great experience to have.”
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