Today Iām proud to present an exclusive excerpt from a terrific book. I refer, of course, to the book Iāve been writing for the last twenty-five years, Henry the Hippopotamus is Late For the Dentist:
New Books: Woodsword Chronicles
We spoke to author Nick Eliopulos about these new Minecraft books!
Actually, Iāve just realised my book is terrible and should be used as toilet paper immediately.
Instead, letās enjoy an extract of an infinitely superior book from our new series, Minecraft: Woodsword Chronicles:
They would need to... what? THEY WOULD NEED TO WHAT??? I HAVE TO KNOW.
Guess Iāll just have to read the new series to find out! Currently there are two Woodsword Chronicles titles available, Into The Game and Night of the Bats. Theyāre out in the UK and America (with region-exclusive covers, too), and thereās many more to come!
To celebrate, I spoke to the charming author behind the new series, Nick Eliopulos. Did I spell his surname correctly without having to look it up? Actually, yes! But just this one time :(
Tom: Tell us about yourself and how you got into writing!
Nick Eliopulos: So Iām a writer living in New York. I actually moved from Florida to New York to work in childrenās publishing as an editor, and I did that for a good twelve or thirteen years before transitioning to writing full time. Iāve got a lot of different projects in addition to the Minecraft books ā Iām also writing a fantasy series, which Iām co-writing with my best friend, and Iām the writer and narrative designer for a small video game studio based in Seattle. Iām a big gamer as well as a big reader and writer, so the Minecraft gig is a super-exciting one for me!
Tom: Itās pretty clear from reading the books that you know Minecraft well.
Nick Eliopulos: Itās funny though, because as much as I have played the game, I still would make stupid mistakes sometimes. I was really glad that people from Mojang were actually reading it, in addition to my editor, and catching small stuff ā like sometimes forgetting that you need a crafting table to create a particular tool rather than making it on the fly. Little details like that are easy to forget.
In the third book, I really wanted to use some phantoms, so I had phantoms attack, and I hadnāt realised that the phantoms only actually show up if you havenāt slept for ā I think itās three days?
Tom: It is three days, yep!
Nick Eliopulos: So I had encountered them in the game, but I hadnāt realised what had happened, that I hadnāt actually slept in a bed for a number of days ā so little things like that, it was actually⦠there are so many details that you want to get right, that I think even ā no matter how many hours you log, itās helpful to have someone else looking over your shoulder and checking that stuff.
I sincerely hope itās not the phantom thatās looking over Nickās shoulder...
Tom: But how strict are you to the parameters of the game? Because the books are set in a special virtual reality version of Minecraft that doesnāt exist. So when do you go āCan I have artistic license here?ā or do you think āNo, this has to be exactly like it is in the core game?ā
Nick Eliopulos: We wanted, at the beginning at least, for it to be very super-faithful, and one of the through-lines of the series so far is that someone else is in this game with them, and they are messing with things and making things happen that shouldnāt happen. So I sort of feel as the books go on, I have a little bit more license for that sort of thing ā but my editor does like me to make a point, when something happens where weāre deviating from the rules, for them to actually say āThis isnāt actually supposed to happenā¦ā
Because the characters are big fans of Minecraft, and they would know. They would notice a mob acting in a way thatās unusual, or things like that. So I feel like the artistic license is there, but we found a way to bake it into the story, where the characters are going to notice it as the readers do. So if the readerās like āWait, that shouldnāt happenā¦ā then the characters should also be noticing that.
Tom: Youāve got four Minecraft obsessives who can call out anything that doesnāt follow the rules of the game.
Nick Eliopulos: Yeah, though actually I really like having Jodie ā one of the characters ā we say at the beginning that sheās only played in creative mode, she hasnāt played in survival mode ā and thatās fun because she knows a lot about the game. But thereās actually a lot she doesnāt know, so she can be a stand-in for the reader who maybe doesnāt know all this.
Tom: Some of the text in the book is in bold or different fonts or stylistically very different. Itās not something Iāve really seen before in books. Can you tell us more about that stylistic choice?
Nick Eliopulos: Yeah, I actually love that, and thatās something I canāt take credit for at all! That came from the editor and the art director working together. I think thereās a challenge when youāre creating books for young readers and hoping to entice them because of a videogame property, because books and games engage kids differently. On the most basic level, video games are much more immersive and visual.
So the thinking was to make these books feel as fun and vibrant and immersive as possible, and that was an idea that they came up with to do that. Not only having these beautiful illustrations but making it be like the text itself is part of this adventure and drawing you into the story too.
Tom: You mentioned wanting the Phantom in the books. Were there any other Minecraft features that you were like āI have to get that in there, Iām determined to get that into the booksā?
Nick Eliopulos: I really want to use all of it, to be honest! But the funny thing is, some of the things I find most exciting are the passive things, like the cute little animals when youāre around.
One of the things that was actually in my very first pitch, when I was first outlining the first book, was I was going to have Jodi get stuck in a llama form. She was going to be a llama for the entire series, and they came back and said āwell, you know thatās not really how Minecraft works. You donāt get to play as a llama, so thatās a little confusing ā that may break the rules a little too much.ā
But as a result of that, Iām determined to get llamas in the books whenever and however I can so there will be a lot more llamas as the series goes on!
Tom: Thereās llama skins that you can wear in-game, so Iām sureā¦
Nick Eliopulos: Po is the character who plays in the skins, so if he wears a llama skin, I think Jodi might actually be a bit jealous about that! (Laughs)
Tom: Iāve spent a few minutes before this interview trying to look up the name of the hamster in your books. I canāt remember what the hamster was called, but it was brilliantā¦
Nick Eliopulos: Baron Sweetcheeks!
Tom: That is amazing ā how long did you spend coming up with that? I might have to get my name changed to Baron Sweetcheeks.
Nick Eliopulos: Itās really quite funny you ask because one of the ways that I procrastinate as a writer is naming characters. So Iāll sit down, Iāll have my coffee, Iāll have my music playing, ready to go and Iāll think āOh, I donāt have a name for this character yet.ā And then Iāll just get up and walk around and waste three hours trying to name a character.
With Baron Sweetcheeks, it was the exact opposite, because Iād already named all of the other characters in the outline, and these books had to be written very, very quickly. So I got to the point where I realised I didnāt have the name for the hamster, and I thought āI donāt have time to procrastinate. Iād love to find the perfect name for this hamster that is some kind of great inside joke or reference ā like to my very first pet rodent or something ā but I donāt have time for this, so Iām just going to throw in something absurd and Iāll come back and fix it laterā¦ā
So Baron Sweetcheeks was honestly just the first thing that popped into my head and yeah, he was a placeholder! And then I went back to fix it, and I thought āYou know what? I can do no better than this! Heās already got the best possible name!ā (Laughs)
Mojang Tom: So so far weāve seen āInto the Gameā and āNight of the Batsā. The next book in the Woodsword Chronicles series is āDeep Diveā ā can you tell us a little bit more about that?
Nick Eliopulos: That comes out later this year and is specifically celebrating the Update Aquatic. Thereās just a lot of new content, new landscapes and new mobs that we thought would be really fun to play with. Oneās that you havenāt seen a lot of in other Minecraft publications,
As I was doing some research into the aquatic stuff, I was really intrigued by some of the real world work that Mojang is doing, specifically with some of the coral restoration projects. So I took a lot of inspiration from that. With all of these books, my number one marching order is that these are real kids, they should be dealing with real stuff in school as well as having these Minecraft adventures, and those things should work together in each book. So it made a lot of sense to do a fun undersea adventure, and itās actually linking up with the real world coral restoration stuff and some of the problems facing our planet that can feel really overwhelming to kids, I think. I really love the idea that there are these programs in place where kids can feel like some of these problems can actually be addressed.
Itās a Deep Dive and thatās a lot of the aquatic stuff; itās an underwater adventure but itās actually going into some of the real-world stuff that Mojang has inspired as well. Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā
Tom: Nick, thank you very much for speaking to us!
Into The Game and Night of the Bats are available now. Weāll update you on more Woodsword Chronicles book releases later this year!
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