Test the first features from our cutest game drop yet! First to waddle into Minecraft with a whole new look are baby farm mobs! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds! Psst! Using spawn eggs on adult mobs spawns babies in Bedrock now too. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com.
Experimental Features
General
- Added experimental toggle for Drop 1 of 2026
Items
- Name Tags are now craftable, using paper and any metal nugget
Baby Mobs
Updated the models and textures of the following Baby Mobs:
Cow
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
Mooshroom
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
Pig
Wolf
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
Rabbit
- Both adult and baby Rabbits also received new animations
- Tweaked the bounding box to align with the new model
Cat
- Tweaked the baby's bounding box to align with the new model
Ocelot
Chicken
- Tweaked the bounding box to align with the new model
Sheep
Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
Sounds
Baby Pigs, Cats, and Wolves, now have a unique set of sounds
- Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
Features and Bug Fixes
Sounds
Saddle equip sound is no longer played twice
Added underwater saddle sound for the Nautilus and the Zombie Nautilus
Accounts
- Fixed player data becoming disconnected from account for Xbox players in split-screen mode (MCPE-233088)
Android
- Fixed a bug preventing on-screen keyboard from closing in certain UI screens (MCPE-232738)
Blocks
- Rotated Y axis orientation of blocks in hand rendered in third person to match Java (MCPE-231979)
Dressing Room and Character Creator
Fixed upgrade from UWP to GDK causing corrupt skin states
Updated Android Photo Picker instead of requesting media permissions.
While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
- Loading cached appearances works while offline
- Prefer loading cached appearance over random skin
Graphical
The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (MCPE-137379)
Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
Mobs no longer randomly flicker every few seconds (MCPE-220557)
Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool
Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (MCPE-221667)
Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
Fixed shields with banner designs rendering incorrectly when equipped in first person. (MCPE-232638)
Dithering
Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
Added dithering to Skulls, Heads, Chests, Shulker Boxes, Banners, Conduits, Decorated Pots and Copper Golem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
Added Cobweb block to the list of ditherable blocks.
Fixed dithering for equipped Shields with Banner designs when held by entities.
Data-driving
Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.
Items
Carried item models will no longer be larger when using a HD texture pack (MCPE-169754)
Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
Mob
- Wolf Armor is now aligned to the Wolf when it has the Armor equipped (MCPE-232488)
Mobs
Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (MCPE-223845)
- Baby Drowned
- Baby Husk
- Baby Zombie Villager
- Baby Zombified Piglin
- These now have the random ability to sometimes mount the following mobs:
- Cat
- Cave Spider
- Chicken
- Cow
- Donkey
- Horse
- Husk
- Mooshroom
- Mule
- Ocelot
- Panda
- Pig
- Spider
- Wolf
- Zombie
- Zombie Horse
- Zombie Villager
- Zombified Piglin
Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (MCPE-229542)
Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time
- For more details see the technical section
Fixed bug where several mobs would look at players from a further distance than intended
- Allay
- Armadillo
- Axolotl
- Camel
- Frog
- Sniffer
- Tadpole
- Turtle
- Wolf
All three Nautilus variants no longer have a gap between their head and shell (MCPE-231602)
Improved swimming animations for all three Nautilus variants:
- The head now slightly retracts into the shell while swimming, creating a propelling motion
- This only occurs when the Nautilus is moving and not being ridden
Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile
Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit
Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby
Packs
Fixed issue on Windows where skin_packs and custom_skins weren't migrated (MCPE-230229)
Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage (MCPE-230229)
Projectiles
- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (MCPE-232731)
Realms
Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error
The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action
Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
The leading "1" is no longer displayed in the game server version for backups
Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen
Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase
Fixed bug in Realms where Villages would not generate until approached
Sounds
- Equipping Nautilus Armor through the UI now plays the equip sound
User Interface
Fixed incorrect character follow-cursor behavior in the inventory (MCPE-228287)
Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world (MCPE-232391)
Fixed an issue where a text field would receive focus when the mouse hovered over it (MCPE-229178)
Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus (MCPE-230779)
Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description (MCPE-229312)
Fixed the wrong panorama movement direction in the main menu (MCPE-225208)
Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (MCPE-219844)
Fixed a bug that prevented strings within Storage Settings to update when changing language (MCPE-230775)
Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description (MCPE-229351)
Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale
Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (MCPE-232366)
Fixed the description of the "Show player names" option in Ore UI Video Settings (MCPE-232690)
Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game. (MCPE-232656)
Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
Windows light and dark theme is now supported correctly for the title bar (MCPE-230820)
Worlds that have periods in the folder name on Windows will now show on the Play screen (MCPE-231432)
Fix rendering of Ore UI elements involving opacity . (MCPE-232741)
Technical Updates
AI Goals
Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
- minecraft:behavior.delayed_attack
- minecraft:behavior.dragonstrafeplayer
- minecraft:behavior.dragonchargeplayer
- minecraft:behavior.melee_attack
- minecraft:behavior.melee_box_attack
- minecraft:behavior.stomp_attack
Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
Added new fields to minecraft:jump.dynamic
- regular_skip_data: Used during normal skip movement
- distance_scale: The multiplier applied to horizontal velocity when jumping
- height: The force applied vertically when jumping
- jump delay: Amount of ticks between sequential jumps
- animation_duration: Duration of the jump animation
- fast_skip_data: Used when travelling quickly with skip movement
- distance_scale: The multiplier applied to horizontal velocity when jumping
- height: The force applied vertically when jumping
- jump delay: Amount of ticks between sequential jumps
- animation_duration: Duration of the jump animation
- regular_skip_data: Used during normal skip movement
API
- Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.
Blocks
Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.
- Raises a warning for blocks with a format_version from before 1.26.0
- Raises an error for blocks with a format_version of 1.26.0 and after
The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle
minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle
Updated documentation for the "use_liquid_clipping" field in "minecraft:liquid_detection" to better explain its use.
Updated minecraft:geometry block component to fix (MCPE-231979)
- Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
- Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
- Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
- Can now have an array of collision boxes
- Max height has been increased from 16 to 24
Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets
Camera
- Provided the script API for supporting entity type families in the aim assist
Components
Updated the various "minecraft.behaviour.look_at_X" behavior components
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
- "min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
- Uses of "min_look_time" and "max_look_time" will get upgraded automatically
- "look_time" - takes "min" and "max" as a range
- "min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
- These changes affect the following behavior components:
- "minecraft.behaviour.look_at_entity"
- "minecraft.behaviour.look_at_player"
- "minecraft.behaviour.look_at_target"
- "minecraft.behaviour.look_at_trading_player"
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
- "look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"
- "target_distance" - was used in some definitions and it was never passed to the component
- This would just silently fail and assign default values to the component
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
Editor
Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties
Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling
Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents
Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable
Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right
Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row
Updated Grapple tool so it will work within the full view distance
Fixed a bug that caused Navigation panel selected location to not mark the list entry
Fixed a bug that caused the input field focus highlight to remain after a drag operation
Entity
All projectiles now deflect "reflect_on_hurt:true" projectiles on hit as outlined in the documentation (MCPE-232731)
- This is in addition to damage causing these projectiles to be deflected
Entity Components
Fixed an issue where 'on_equip' and 'on_unequip' events on the 'minecraft:equippable' entity component would be executed on world load
- The 'on_equip' and 'on_unequip' events now only execute as a result of an interaction in the game world
Split the minecraft:breedable component into two:
- minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
- blend_attributes
- inherit_tamed
- mutation_factor
- mutation_strategy
- random_variant_mutation_interval
- random_extra_variant_mutation_interval
- deny_parents_variant
- breeds_with
- combine_parent_colors
- property_inheritance
- parent_centric_attribute_blending
- minecraft:breedable now only contains data about how an entity uses breeding behavior
- Such as how it enters the "love" state such as the items it requires, if it must be tamed, or at full health
- How it handles the pregnancy system and fires those events
- The way it spawns the child entity is via the minecraft:offspring_data component which an entity must have
- minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
General
Fixed issue where marketplace content did not load correctly on PlayStation
Added new Biome tags
- "slime" tag allows Slime to spawn higher than usual
- "swamp_water_huge_mushroom" tag allows huge mushrooms to spawn in shallow swamp water
- "fast_fishing" tag increases Fishing speed
- "high_seas" tag alters Salmon behavior
- "surface_mineshaft" tag changes Surface Mineshaft blocks to Dark Oak
Changed so that it is possible to reuse a keybinding for normal actions, macros, and chords
Network Protocol
ActorType modified: added ActorType::Undead
ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster
ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster
Added new Level Sound Event "saddle_in_water"
- Levelsoundevent modified: added unique sound events for every spear type
Sounds
Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds
Stability and Performance
- Fixed a crash that could sometimes occur if the game is closed when the "Syncing user data" screen is showing
User Interface
- Updated the priority of stack_panel children to be bindable
UI Scaling
- Consolidated JSON UI and Ore UI under one scaling approach
- Ore UI screens use full-integer scaling for sharper visuals
- Revised scaling range: new defaults, new min/max
- Default scale uses DPI-based detection on handheld devices
- Minimum scale set to half the maximum scale value
Experimental Technical Updates
API
Added attachedTo property to DebugShape which specifies an Entity that this shape should be positionally attached to.
Added visibleTo property to DebugShape which specifies an (optional) array of players that this shape should be visible to.
Debug Shapes no longer have a maximum render distance.
Added EntityItemDropAfterEvent to beta
Added EntityItemDropAfterEventSignal to beta
Added EntityItemDropEventOptions to beta
Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind BETA
Camera
- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset
Commands
- Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle
Graphical
- RenderDragon for Creators Experiment
Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting (MCPE-231639)
Static colored lighting on flowing lava and other blocks no longer appears too dark
Fixed cases of static colored lighting leaking through corners
Added static lighting shading support to data driven entities and items
The number of analytic/point lights in the scene is now limited according to resource availability
Analytic/point lights will now phase in or out according to their importance to the scene's lighting
Items
- Fixed bug where custom components used by older versions of item definitions were not being properly loaded.
Molang
- Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle
Technical
- Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets
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