This week we’re talking about mob effects, squashing bugs, and drinking from bottles very clearly labelled “ominous”! Ominous trials and ominous events are now part of a larger system of opt-in challenges that also includes the village raids you know and fear. Get an ominous bottle from a trial chamber vault or a raid captain and drink it to gain the Bad Omen effect. Then, head to a village to start a raid, or enter a trial chamber to begin an ominous trials! Ominous trials involve fighting tougher mobs, and dodging potions and projectiles spewing out of ominous trial spawners. Triumph over all of that and you’ll be able to unlock rarer rewards using your ominous trial key! Wait… so is the moral of this story that drinking from bottles labelled “ominous” is good? That can’t be right, can it? Anyway! We’d love your feedback on this grand finale of 1.21 features, so please let us know what you think at feedback.minecraft.net, and report any bugs at bugs.mojang.com.
Experimental Features
Ominous Trials
- A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen
- This event will have players facing more powerful Trial Spawners, if they dare!
- Please note: There are some changes that are already in the Java Edition Snapshot that haven’t made it here, but we are working on more tweaks that will be included in the upcoming Previews.
Ominous Bottle
- An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes
- Comes in 5 variations, one for each Bad Omen level
- The bottle breaks when consumed
- Can be stacked to 64
- Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a Raid
Ominous Trial Key
- A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner
- They can be used to unlock Ominous Vaults
Ominous Trial Spawner
- A more powerful active phase of the Trial Spawner with unique challenges and rewards
- Provides a more challenging experience that players can opt into for better rewards
- If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
- It is not in cooldown
- It is in cooldown but was not Ominous during its last activation
- Making it Ominous this way will bypass the cooldown
- While active, it will:
- Glow blue instead of orange
- Emit soul flames instead of normal flames
- More commonly spawn mobs with equipment if they can wear it
- The equipment these mobs wear have Armor Trims applied from the Trial Chambers
- Periodically spawn potions and projectiles on top of unsuspecting players and mobs
- Becoming Ominous will despawn any existing mobs it spawned and reset its challenge
- It will stay Ominous until it has been defeated and its cooldown has finished
- When defeated, it will eject a different set of loot than normal Trial Spawners
Ominous Vault
- A variant of Vaults that have a different texture and emit soul flames instead of normal flames
- These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock
- These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys
- Known Issue: Vaults in Trial Chambers may generate without loot and cannot be opened by Trial Key
Ominous Events
- Bad Omen has been expanded to give access to an optional experience in Trial Chambers
- These optional experiences accessed through Bad Omen are now known as Ominous Events
- They are more challenging than usual, and are designed to shake up the experience in unique ways
- Illager Raids are an example of an existing Ominous Event
- Bad Omen is getting some changes with this redesign:
- It has a new, shadowy icon and a sound for being applied to the player
- It is no longer given to players that defeat a Raid Captain outside a Raid
- Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle
Trial Omen
- A variant that Bad Omen can transform into
- This occurs when the player is within detection range of a Trial Spawner that is not Ominous
- The transformed Trial Omen has a duration of 15 minutes multiplied by the previous Bad Omen level
- Players that have Trial Omen are surrounded by ominous particles
Mob Effects
- The following effects have been added:
- Wind Charged
- Affected entities will emit a wind burst upon death
- Brewed with an Awkward Potion and a Breeze Rod
- Weaving
- Affected entities will spread Cobweb blocks upon death
- Non-player entities with this effect can walk through Cobweb at normal speeds
- Brewed with an Awkward Potion and a Cobweb block
- Oozing
- Affected entities will spawn two Slimes upon death
- Brewed with an Awkward Potion and a Slime Block
- Infested
- Affected entities have a 5% chance to spawn 1-2 Silverfish when hurt
- Brewed with an Awkward Potion and a Stone block
- These effects can be encountered while taking on an Ominous Trial Spawner
- Spawners in an area will select a unique effect for the duration of their challenge, and drop them as lingering potions onto mobs and players nearby
- Some mobs are immune to these effects
- Slimes are immune to Oozing
- Silverfish are immune to Infested
- Known issue: The duration of these mob effects is different to Java Edition and will be fixed soon
- Wind Charged
Breeze
- The Breeze no longer Long Jumps into lava (MCPE-177037)
- Breeze now properly deflects most projectiles (except fireworks and fishing rod lures) (MCPE-178900)
- The Breeze now plays all of its sounds properly, even when off-screen (MCPE-178507)
Trial Chambers
- Trial Chambers now generate slightly more rarely and a bit more spaced out from each other
Trial Spawner
- Trial Spawner activates only if it is in the line of sight of a player
- Ominous Trial Spawners in the same room are more likely to spawn the same selection of projectiles
- Becoming Ominous will despawn any existing mobs it spawned and reset its challenge
- Trial Spawner in Ominous state spawns mobs with equipment they can wear
- That equipment will have Armor Trims from the Trial Chambers
Blocks
- The Heavy Core can now be waterlogged
- The Heavy Core doesn't pop as an item when Lava or Water flows across it
- The Heavy Core can now be pushed and pulled by Pistons without breaking (MCPE-179910) (MCPE-179911)
- The Heavy Core now has a map color of METAL
- The Heavy Core now has pickaxe as its preferred tool, and its destroy times have been adjusted
Cobweb
- Added unique sounds for Cobwebs (MCPE-180109)
Wind Charge
- Wind Charges no longer collide with nor destroy End Crystals (MCPE-179304)
- Wind Charges also no longer collide with other Wind Charges (MCPE-179193)
Hardcore Mode
- The toggle for this feature can be found and enabled in the 'create new world' screen in the latest Preview
- Added the Hardcore mode in-game HUD UI
- The gameplay for this feature is still in development, so expect a few issues while it's in Preview
- Hardcore mode worlds can be uploaded to Realms
- Out of game menu screens currently do not display when a Hardcore mode world is loaded on a Realm
Features and Bug Fixes
Updated Player Profile in Bedrock Preview!
Important Note: We've had to turn off the new Player Profile screens in this week's Preview after all, while we iron out a few more things. However, please have a read through the following to see what's planned!
See your own profile or the profiles of other players! In the new Profile Screen, you can view achievement progress, compare stats, access the dressing room, and manage friends, with more features coming later this year. Please try it out and let us know what you think at aka.ms/MCPreviewProfileFeedback!
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