Hello? Hello? Can anyone hear me? I’m in a newly generated cave and, I’m not saying I’m lost, but I most certainly don’t know how to find my way out. I know I followed a copper ore vein that was deeper than usual and all of a sudden, I’m below one of my saved chunks and here we are. While I try to dig myself out, please enjoy this week’s Bedrock Beta update and send us your feedback at aka.ms/CavesCliffsFeedback and report any bugs at bugs.mojang.com. And if the rest of the Bedrock team asks where I am, just tell them I’m stuck in traffic. They will never let me live this down…
Experimental Features
- Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle
- Chunks previously upgraded with Bedrock underneath will not see this change
- For more information, please see our FAQ! We'd love to hear your feedback about it at aka.ms/CavesCliffsFeedback
Flat World Generation
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
Gameplay
- Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited (MCPE-141360)
Copper Ore
- Copper Ore now generates up to y=96 instead of y=64 (MCPE-125233)
Non-Experimental Features and Bug Fixes
General
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659) (MCPE-140660)
- Bee Nests now generate correctly in the world (MCPE-141324) (MCPE-132195)
- Non-fireproof mobs now avoid pathing through fire (MCPE-23835)
Gameplay
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)
- Using Dye on Signs that contain formatted color text will overwrite the formatted color text
World Generation
- Fossils are now much less likely to generate in, and destroy, structures
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)
Mobs
- Iron Golem now spawns only on solid blocks (MCPE-140145)
- Wielded weapons now render properly on Pillagers and Vindicators (MCPE-141321)
User Interface
- Riding an animal now displays the correct button prompt when playing with non-touch controls
Character Creator
- Back appearance pieces will no longer cover the left and right arrows in the profile screen
- Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room
- Fixed default clothes changing color if another item’s color was edited previously
- Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)
- Skins that are equipped from Marketplace while in-game now apply to character
Technical Updates
Animation
- Fixed a bug that caused animations to be restarted when changing render controllers
Graphical
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
Graphics
- As part of continued testing, removed RenderDragon engine on Android devices (ARMv7)
Molang
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lantern (MCPE-67893)
- Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
GameTest Framework (Experimental)
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
- Added function
removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
- mojang-minecraft components
- Component inventorynow works with Player inventories
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
As always, you can check out the latest full changelog at aka.ms/MinecraftBeta. Good luck and enjoy the beta update!
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