I have a riddle for you. What’s blue, has wings, and is cute all over? No, I am not referring to yours truly in my classic Angelic Blueberry costume, but good guess! I am, of course, talking about the allay! The mob that was voted in during Minecraft Live 2021 is finally making its first appearance in the Overworld! Get to know the small blue wonder in this week’s Beta! Don’t forget to send us all your feedback, we’re going to get to it as soon as we stop dancing with allay. We promise. Just one more song! As always please search and report any bugs you may find at bugs.mojang.com. We would love to hear what you think of the Allay, and you can send us your feedback here.
Experimental Features
Allay
- Allay can collect the same items from the world as it holds in its hand
- If an Allay holds an item it got from a player, it will follow that player
- The Allay is able to drop items at nearby Note Blocks
- When playing a Note Block near an Allay, that Note Block becomes the Allays favourite Note Block for 30 seconds, and the Allay will attempt to drop off items at the Note Block rather than at the player
- If an Allay has items in its inventory, it will attempt to give them to its owner
- The Allay sometimes spawns in cages next to Pillager Outposts (similar to Iron Golem), and inside Woodland Mansions
Known Issues
- The Allay may get stuck in a loop collecting and delivering one item from its inventory, especially when similar block types are used (such as regular and red sand)
Deep Dark
Sculk
Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!
- Changed Sculk Catalyst block to match recent redesign which is described below:
- A mysteriously soul-emitting block that blooms when mobs die within an 8-block radius
- Mobs that perish in the presence of the catalyst will not drop their experience
- Instead, a bubbling charge will be created at the place the mob perished
- This charge from mobs will spread through Sculk Veins and Sculk blocks in random directions until they find a valid substrate that they can convert into Sculk
- The value of the charge is directly proportional to the amount of XP the perished mob would have dropped, and each time a block is converted into Sculk, it will remove 1 value from that charge
- This charge in the Sculk blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
- If the charge decays 4 blocks away from the catalyst, it has a chance of growing a Sculk Sensor or a Sculk Shrieker
- Charges and their values also merge when they move to the same position
- Made some changes to Sculk Sensors to be at parity with Java Edition
- They now make no activation sound when waterlogged
- Vibrations are now also occluded by Wool blocks
Darkness Effect
- A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
- Lowers the gamma down at an equivalent of “Moody” while having this effect
- In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
- When the Warden is around, torches will be more important than ever!
Share this story