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Deep Dives
Per Landin
Written By
Per Landin
Published
4/15/22

Meet the Wildfire

A hot take on Minecraft's new hovering inferno

“The wildfire felt like a very natural addition to Minecraft Dungeons. It was a mob we originally wanted to include in Flames of the Nether, but unfortunately, we ran out of time to make it as awesome as we wanted it to be. With Luminous Night, we finally got the time needed to perfect it, and it now feels like a natural fit for the game. It’s like a bigger blaze with stronger shields and bulkier health, and both add a bit of variety to our event-based mini-bosses, as well as a layer of challenge that I think is very interesting!”

Laura de Llorens, Lead Game Designer

“The cool thing about the wildfire, that sets it apart from other mobs, is its unique gameplay mechanic. It has four shields that need to be destroyed before you can do any damage to it. Now, if you're really strong and can destroy a shield in one hit that's great, but you need to destroy all of the shields before you can attack its health directly. It also does sneaky things like retreating whenever it takes too much damage and seeking out fire to regenerate its health. If it gets too much health back it'll make some new shields to protect itself with. It really is a tough mob!”

Tom Pedalino, Game Designer

“We have a very dedicated fan base that tends to want tough challenges, especially those players that have been with us from the very beginning. But we also have a constant stream of new players joining the game, and we need to keep those people in mind as well. There’s a lot to take into consideration; how does this mob work on lower difficulty versus higher levels? Is it going to be a challenge for both players without being too overbearing on both? It’s a tricky balance, but I hope we nailed it!”

Tom Pedalino, Game Designer

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