A few days ago, we launched Minecraft with ray tracing on Windows 10 in partnership with NVIDIA. Wonderful! This new feature adds both shiny and snazzy things, such as emissive pixels and textures, global illumination, and physically based rendering. You can try all these features in one of the many free packs in the Minecraft Marketplace. Woohoo! Is that amazing? Weeeell… I think?
Technical jargon can be a hassle, especially for someone (me) who struggles with manuals and assembly instructions. Just last week I tried to set up my toaster so I could binge watch How we Make Minecraft. I was quite surprised to discover that the toaster didn’t even give me the option to connect to my wifi, which I already expertly installed in my shower. Now, that’s just a toaster – imagine what would happen if I got my hands on Minecraft with ray tracing on Windows 10. We would all be playing in black and white in no time!
Thankfully, we have Clayton Vaught, Lead Tech Director and personal lifesaver of disoriented Minecraft.net writers. Not only does he know a thing or two about Minecraft tech – he is also an expert in the field of Minecraft with ray tracing-ology. For this reason, we’ve invited him to our little corner of the internet to shed some light on all the technical details and answer any questions you might have about Minecraft’s new ray tracing features.
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