Venom lakes, bone serpents and skyscraper-sized demons - these are just a few of the sights to be spotted, and then hastily backed away from, in IHOIDOIR’s nightmare landscape. Created on console, partly with the help of fellow builder Lord of Godz, the world is divided into two realms - a heavenly idyll and a grim, rocky wasteland - separated from each other by a vast crack, created by the impact of a giant demon’s fist.
The heavenly side is yet to come, but the black desert has quite a bit for the brave sightseer to explore. It feels to me a lot like Shadow of the Colossus, or perhaps even Dark Souls: a lonely, decaying world, stalked by giant beasts. In one area you find the ribs and spine of some skeletal serpent, coiling among rocks over an acid lake. In an another, the ground erupts as the thrashing maw of a giant worm emerges.
Then of course, there is the centrepiece - the demon, heaving his fist into the ground, sending huge chunks of earth flying. There’s a real sense of movement and power.
“I was inspired by the Balrog from Lord of the Rings and the movie Predator,” says IHOIDOIR about the design of the gigantic creature. “The rest of the details came from my imagination. I built it with Lord of Godz over about ten months. Of course we didn’t work on it every day, just depending on our availability.”
Share this story