We recently hosted a Dev Q&A on the official Minecraft Discord server to look back on the release of the Caves & Cliffs Update: Part II. Joining us to answer questions from the community were a few key members from Mojang Studios, the developers of the 1.18 update.
What sort of PC do most staff use? I'm assuming since it is your job that they would be fairly high-end? Just generally curious what would be needed to code a game as large as Minecraft.
Pouya, Gameplay Developer: In the Bedrock team most devs use rather beefy desktops with lots of CPU cores and RAM to allow faster compilation. Same is basically true for the Java side of things.
How many times did you fall in massive caves during 1.18 development?
Henrik, Gameplay Designer and Developer: More times than I can count!
What was it like working on Biome Blending?
Nilay, Java Game Developer: It has been a fun and interesting challenge! With lots and lots of "let's see how it looks in the game" trials, and so much time just flying around to both admire it and to find tiny things to fix.
Share this story