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    Alex Wiltshire
    Автор
    Alex Wiltshire
    Опубликовано
    02.02.2017

    The Making of Diversity

    How qmagnet made the legendary adventure maps

    "I never liked how the player just placed blocks in a row and said, ‘I guess I won.’ I wanted the map to decide the player won. "
    "I had to try and give players what they wanted. I needed to make something better and more mechanically inspiring above all else."

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