Przejdź do głównej zawartości
Alex Wiltshire
Napisane przez
Alex Wiltshire
Opublikowano
02.02.2017

The Making of Diversity

How qmagnet made the legendary adventure maps

"I never liked how the player just placed blocks in a row and said, ‘I guess I won.’ I wanted the map to decide the player won. "
"I had to try and give players what they wanted. I needed to make something better and more mechanically inspiring above all else."

Udostępnij tę historię

Newest News