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Alex Wiltshire
Skrevet av
Alex Wiltshire
Publisert
02.02.2017

The Making of Diversity

How qmagnet made the legendary adventure maps

"I never liked how the player just placed blocks in a row and said, ‘I guess I won.’ I wanted the map to decide the player won. "
"I had to try and give players what they wanted. I needed to make something better and more mechanically inspiring above all else."

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