It’s October in Sweden, and the leaves outside are changing from green to orange faster than copper can oxidize! I could spend this whole changelog waxing lyrical about the new decorative blocks coming to experimental testing this week, but instead how about I tell you to look out for the copper trapdoor, copper door, copper grate, and chiseled copper block! All of these can be waxed, chiseled, and scraped to your heart’s content, so you can color co-ordinate with pumpkins or creepers. Also coming to testing is a new set of tuff blocks (finally, tuff stairs!) and, a new bat texture! As ever, we’d love your feedback on these new features. Send us your thoughts here and report any bugs at bugs.mojang.com!
(Please note: Thanks for your patience! This Preview and Beta has now started rolling out.)
Experimental Features
Copper Block Family
- The Copper family of blocks has been expanded, including:
- Chiseled Copper
- Copper Grate
- Copper Bulb
- Copper Door
- Copper Trapdoor
- Oxidized and waxed variants of all the above
Chiseled Copper
- Crafted with 2 Cut Copper Slabs of a shared oxidation level
- Can be crafted in the Stonecutter
Copper Grate
- A new type of decorative block unique to the Copper family
- Crafted with 4 Copper Blocks of a shared oxidation level
- Can be crafted in the Stonecutter
- Properties:
- Transparent and allows light to pass through
- Mobs cannot suffocate inside them
- Cannot conduct Redstone
- Hostile mobs cannot naturally spawn on them
Copper Bulb
- A light-emitting block that can toggle its light emission through Redstone pulses
- Oxidizes like other Copper blocks, and emits less light the more oxidized they are
- Copper Bulb: Light level 15
- Exposed Copper Bulb: Light level 12
- Weathered Copper Bulb: Light level 8
- Oxidized Copper Bulb: Light level 4
- When placed, its light is off by default
- While the Copper Bulb is unpowered, it will toggle its light on or off when it receives a Redstone pulse
- Copper Bulb light will stay on even when the Redstone source is removed until it receives another Redstone pulse to toggle it off
- A Redstone crystal will glow in the center of Copper Bulbs while it is powered by a Redstone signal
- Comparators will read a signal strength of 15 if the Copper Bulb's light is on
- Does not conduct Redstone power
- Can craft 4 Copper Bulbs with:
- 3 Copper Blocks of a shared oxidation level
- 1 Blaze Rod
- 1 Redstone Dust
Copper Doors and Trapdoors
- Copper variants of Doors and Trapdoors that can oxidize over time and be waxed
- Works like wooden Doors in that they can be opened and closed with interaction as well as Redstone
- Crafted with Copper Blocks of a shared oxidation level
Tuff Block Family
- Tuff has been expanded to have its own family of blocks, including:
- Stair, Slab, Wall, and Chiseled variants
- Tuff Bricks with Stair, Slab, Wall, and Chiseled variants
- Polished Tuff with Stair, Slab, and Wall variants
- All Tuff variants can be crafted in the Stonecutter
Known Issues for these Experimental Blocks:
- Waxed Copper Grate - can be crafted on the Crafting Table with Honeycomb, but crafting directly from Waxed Copper Blocks isn't working for the Crafting Table or Stonecutter
- Chiseled Copper - can't be crafted via the Crafting Table
- Waxed Chiseled Copper - can be crafted on the Crafting Table with Honeycomb, but crafting directly from Waxed Copper Blocks isn't working for the Crafting Table or Stonecutter
- Tuff Blocks - can't be crafted via the Crafting Table but can via the Stonecutter
Features and Bug Fixes
- Known issue in this update: Creative Flight speed is greatly reduced after touching the ground
Bat
- The Bat now has a new look, thanks to an updated model, animations, and texture
Blocks
- A Sticky Piston pulling a retracting Sticky Piston that is pulling a player and another block no longer crashes the game (MCPE-175790)
- Chorus Flowers can now be destroyed by any projectile, which will no longer disappear after impact
Decorated Pots
- The sounds emitted by Decorated Pots breaking have been made "smashier"
Gameplay
- Fixed an issue where players couldn't block with a shield after releasing to use an item that had left their inventory (MCPE-171346)
Mobs
- Leads will no longer break if a leashed mob is not in the same chunk as the leash holder upon reloading a world (MCPE-157182)
- Mobs on fire no longer spread fire to their target when holding something in their main hand
- The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions.
- The mobs affected by this change are Axolotl, Bee, Blaze, Cave Spider, Dolphin, Drowned, Enderman, Endermite, Fox, Hoglin, Husk, Iron Golem, Panda, Piglin, Piglin Brute, Pillager, Silverfish, Skeleton, Spider, Stray, Vindicator, Warden, Wither Skeleton, Wolf, Zoglin, Zombie, Zombie Pigman, and Zombie Villager
- The new reach calculation is the attacking mob's bounding box extended by 0.8 blocks horizontally. If this extended box overlaps the target's bounding box, then the attack can reach
- This change does not affect the reach of players
Touch Controls
- Fixed an issue where the player could enter touch control customization without having touch controls (MCPE-175530)
User Interface
- The loading screen now displays 3 categories of tips based on player progression
Technical Updates
Cameras
- Added a content warning for when the camera is placed outside of the player's chunk radius
Add-Ons and Script Engine
- Added a Clear button to the content log screen
API
- Added initial NPC support to scripting with the EntityNpcComponent
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples.
Updates this week:
- Added API class SettingsManager which will contain settings categories as properties.
- Added property settings: SettingsManager to ExtensionContext API.
- Added API class GraphicsSettings with get, getAll, set and setAll functions to manage graphics settings properties.
- Added API enum GraphicsSettingsProperty and type GraphicsSettingsPropertyTypeMap for available graphics settings properties.
- Updated Grapple “Quick Teleport” functionality to use Camera API. Grapple to fast teleport to a target block using “G.” Grapple to frame up a Selection using “F.”
Graphical
- When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world
Items
- Renamed "minecraft:use_duration" to "minecraft:use_modifiers" and added a "movement_modifier" parameter in json format versions 1.20.50 and higher
- Deprecated "minecraft:chargeable" in json format versions 1.20.50 and higher. Use "minecraft:use_modifiers" instead for "movement_modifier" behavior
Experimental Technical Features
Gametest
- SimulatedPlayer
- stopUsingItem now returns the item that was being used
Graphical
- Fixed heightmaps appearing inverted in the deferred technical preview
Script API
- Fixed @minecraft/server-ui forms not correctly rendering player scoreboard information when embedded in rawtext
API
- Fixed target property to be of type Entity or undefined as the entity may not have a target
- EntityHitInformation
- Fixed entity property to be of type Entity or undefined as the entity may be undefined
- EntityInventoryComponent
- container member variable now correctly reflects it can be a Container or undefined
- entity member variable now correctly reflects it can be a Entity or undefined
- ItemStartUseOnAfterEvent
- itemStack is now optional
- ItemStopUseAfterEvent
- itemStack is now optional
INFORMATION ON THE MINECRAFT PREVIEW AND BETA:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
As always, you can check out the latest full changelog at aka.ms/MinecraftBeta. Good luck and enjoy the Minecraft Preview update!
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