Stepping into a new Minecraft world as a lone adventurer has its perks, like not having to share the somehow-still-delicious bread you find in random chests! But sometimes, coming back to an empty, sabotage-free base gets lonely, especially now that there’s more mayhem to unleash than ever! Well, with Minecraft Realms, you can invite your friends to share adventures, build together, and run into (or even cause) some good, old-fashioned trouble.
To continue our journey to ultimate champion status, Sophie extended an invitation to those who dare enter her realm. In this case, it was me and fellow writer Linn! Our goal? Cause as much mayhem as possible and prove that we can survive the surprises that await us in Sophie’s realm.
What’s new on Realms
Why would Sophie risk opening her realm to two reckless writers? Because backups are being replaced by Realms saves, which give realm owners more control over their worlds. With saves, you now have a dedicated storage bank where you can preserve specific Realms saves forever, keeping them safe for as long as you need. You can also save your game anytime (alongside the existing auto-save feature), plus saves include more information than backups, including the world name, settings, and the applied packs. Thanks to Realms saves, Sophie should have been able to preserve her realm in its pre-writer invasion, pre-sabotage state. Whether she remembered to do it before inviting us is another issue altogether and, frankly, none of my business!
Causing mayhem with Realms
One of my favorite Realms features is that once you’re invited to a realm, you can access it anytime – even if the owner is offline! Knowing that Sophie would be on a flight to the UK, Linn and I infiltrated her realm in the hopes of leaving some surprises for her to discover once she was back on the ground. How did that go? Well...
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