We’ve invited Double Eleven game designers Christopher Nichols and George Rickard to explain why we are expanding the Tower and, more importantly, what can we expect from these new presets!
George: The presets will feature some brand-new biomes! Players can expect to find themselves in the warm oasis of Cacti Canyon, the harsh mountains of Windswept Peaks, or even the otherworldly fortress of the Broken Citadel. These all provide new and exciting challenges including puzzles, deadly terrain, and other conundrums for them to solve. These are some of the best floors we’ve ever made and hopefully, players will find them exciting to play!
Christopher: For example, in the Broken Citadel floors, players will be able to use lifts between fighting waves of mobs and they will encounter End pillars too. In the Windswept Peaks floors, you need to navigate some dangerous, elevated terrain, avoiding bursts of wind and open gates. In the Cacti Canyon floors, the gold Key Golem will make an appearance, alongside some traps.
Additionally, we’ve added a couple of new boss encounters, such as the Tempest Golem and Ancient Guardian, which will be great fun and will change things up further.
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