Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!
In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!
Happy cozy crafting!
New Features
- Added Cushion
- Added Straw Bed
- Added Gothic language support to the game
Cushion
- The Cushion is an item that the player can place in the world and interact with to sit on
- Can be crafted in 16 colored variants
- Cushions are crafted using 3 Wool Slabs of the same color
Cushion Placement Rules
- A Cushion can be placed on any flat surface
- Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
- Cushions cannot move
- Cushions break if the supporting block is removed
- Cushions do not have collision and can overlap with other objects (except other Cushions)
Straw Bed
- The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint
- It can only be used once and will be destroyed after use
- It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there
- It is crafted using 3 Hay Bales and will give you 4 Straw Beds
- There's a new statistic in the Statistics window for amount of times slept in a Straw Bed
Technical Changes
- The Data Pack version is now 110.0
- The Resource Pack version is now 91.0
Data Pack Version 110.0
Commands
Added posteffect
- Allows adding or removing "post effects" to players
- These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering
- Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply
- Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use
Developer's Note: This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.
Syntax:
- /posteffect add <player> <posteffect> - adds the post effect to the player, if it doesn't already exist
- /posteffect clear <player> - removes all post effects from the player, if any exist
- /posteffect list <target> - lists all post effects applied to the player, if any exist
- /posteffect remove <player> <posteffect> - removes the post effect from the player, if it exists
Changes to place
- The feature sub-command now allows in-line definition of the Feature
Environment Attributes
Changed minecraft:gameplay/bed_rule
- Field explodes has been renamed to destroy_on_use
- Added destroy_on_leave - optional boolean, if true, the Bed will be destroyed when leaving it
- If omitted, defaults to false
Added minecraft:gameplay/straw_bed_rule
- Same format as minecraft:gameplay/bed_rule, but used for the Straw Bed
Data Components
Updated minecraft:block_transformer
- Added optional boolean field update_from_neighbors. This controls if the transformed block should update based on neighboring blocks
- Defaults to true
Added minecraft:compostable
- Represents the ability to compost an item and how it adds layers to the composter
- Format: object with fields
- layers - namespaced ID pointing to an element of the minecraft:number_provider registry
Loot Tables
- Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks
Predicates
Added vanilla predicates
New entries added to previously empty minecraft:predicate:
- minecraft:tool/can_silk_touch
- minecraft:tool/can_shear
Potion Predicates
The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.
The previous predicate format used a list of potion types, the new format allows for more refined matching.
The following fields can be used in any combination, all are optional:
- potions - A list of potion types or a potion tag to match
- effects - A Collection Predicate of mob_effects predicates to match
- The Collection Predicate format is as follows:
- contains - A list of mob_effects predicates to match
- count - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate`
- test - The mob_effects predicate to match
- count - The number of matches required, or with min and max will match a range of counts
- size - Require the mob effects list to have a specific size, or with min and max will match a range of sizes
The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:
{
"minecraft: <effect type>": {
"duration": <integer bounds representing a duration in ticks>,
"amplifier": <integer bounds>,
"ambient: true/false,
"visible": true/false
}
)
Here is an example of matching on several different effects and criteria:
"effects": {
"minecraft:jump_boost": {
"duration": 3600,
"amplifier": 5,
"ambient: true,
"visible": true
},
"minecraft:speed": {
"duration": {
"min": 360,
"max": "3600
},
"amplifier: {
"min": 2
}
},
"minecraft:resistance": {}
}
All criteria are optional.
Number Providers
- Added a minecraft:number_provider registry
Added vanilla number providers
- minecraft:compostable/low
- returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1
- minecraft:compostable/low_medium
- returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1
- minecraft:compostable/medium
- returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1
- minecraft:compostable/medium_high
- returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1
- minecraft:compostable/always_add_one
- always returns 1
Added minecraft:number_dispatcher type
- Returns the first case which fulfills its condition or the default if none do
- Fields:
- cases - a list of cases in the order that the dispatcher will try to execute them
- Fields:
- condition - a minecraft:predicate
- number_provider - a minecraft:number_provider which is executed if the condition is fulfilled
- Fields:
- default - an optional minecraft:number_provider
- Defaults to a constant 0 if omitted
- cases - a list of cases in the order that the dispatcher will try to execute them
Added minecraft:conditional_value type
- Returns the value from on_true if its condition or on_false if not
- Fields:
- conditions - a minecraft:predicate
- on_true - a minecraft:number_provider which is executed if its condition is fulfilled
- on_false - an optional minecraft:number_provider
- Defaults to a constant 0 if omitted
Added minecraft:weighted_list
- Returns a value from a distribution of weighted number providers
- Fields:
- distribution - a list of objects with the following fields
- Fields:
- data - a minecraft:number_provider
- weight - a positive integer
- Fields:
- distribution - a list of objects with the following fields
Recipes
Potion Brewing Recipes
Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.
The main contents are:
- input - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
- reagent - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate
- output - item stack, the resulting item
Here is an example of a vanilla recipe:
{
"type": "minecraft:brewing",
"input": {
"item": "minecraft:potion",
"potion_contents": {
"potion": "minecraft:water"
}
},
"output": {
"components": {
"minecraft:potion_contents": {
"potion": "minecraft:awkward"
}
},
"id": "minecraft:potion"
},
"reagent": {
"item": "minecraft:nether_wart"
}
}
Any items may be used in any of the 3 slots, for example:
{
"type": "minecraft:brewing",
"input": { "item": "minecraft:bucket" },
"output": { "id": "minecraft:sulfur_cube_bucket" },
"reagent": { "item": "minecraft:potent_sulfur" }
}
World Generation
Features
- Removed feature types:
- minecraft:coral_mushroom
- minecraft:kelp
- minecraft:seagrass
- minecraft:sea_pickle
Developer's Note: These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.
Changed minecraft:coral_claw and minecraft:coral_tree
- Added field feature, a Placed Feature that is used to place at every desired block position
Placement Modifiers
Added minecraft:cuboid
Repeats a feature in a cuboid shape.
Added fields:
- xz_size: Int provider between 1 and 16 representing the size of the cuboid along x and z axes
- y_size: Int provider between 1 and 16 representing the size of the cuboid along the y axis
- include_interior: Optional boolean (default true) for whether to place interior blocks of the cuboid
- include_edges: Optional boolean (default true) for whether to place edge blocks of the cuboid
- Setting this to false generates a somewhat "rounded" cuboid
Added minecraft:random_chance
Gates the feature being placed behind a random chance.
Format:
- chance: Float value between 0 and 1 representing the chance that the feature gets placed
Block State Providers
Updated minecraft:copy_properties_provider
- Renamed field source_block_state_provider to source
Added minecraft:random_block_provider
Returns the default block state for a randomly chosen block.
Format:
- blocks: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from
Changed minecraft:rotated_block_provider
Now works on any block with axis or facing properties.
Format:
- Changed field state: Now a Block State Provider
- Added field direction: Optional field describing the direction to set
- If omitted, a random direction is chosen
Rule Tests
These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
Added minecraft:any_of
- This checks a list of Rule Tests for whether any of them returns true for the same block
- Format: object with fields:
- rules - list of Rule Tests, the rules to test the block against
Added minecraft:not
- This checks a Rule Test for whether it returns false for a given block
- Format: object with fields:
- rule - Rule Test, the rule to test the block against
Tags
Block Tags
- Added #sculk_growth_inhibitors for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it
- Added #cats_can_sit_on - Blocks which Cats can randomly sit on
- Added #cats_can_lie_on - Blocks which Cats can randomly lie on
- Added #speeds_up_zombie_villager_curing - Blocks which can increase Zombie Villager curing time if placed nearby
- Added #villagers_can_sleep_on_bed - Bed blocks which Villagers can sleep on
- Added #villager_babies_can_jump_on_bed - Bed blocks which Villager kids can jump on
- Added #height_specific_ore_replaceables - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8
Item Tags
- #dowses_campfires has been renamed to #douses_campfires
Structure Tags
- Added #abandoned_camp for all variants of Abandoned Camps
Resource Pack Version 91.0
Block Sprites
- Added new Block textures:
- block/straw_bed.png
- block/straw_bed_particle.png
Sounds
- Added new sound events:
- block.straw_bed.break
- block.straw_bed.break_leave
- block.straw_bed.step
- block.straw_bed.place
- block.straw_bed.hit
- block.straw_bed.fall
- block.poplar_leaves.break
- block.poplar_leaves.fall
- block.poplar_leaves.place
- block.poplar_leaves.step
- block.poplar_leaves.hit
- block.red_shrub.break
- block.red_shrub.place
- entity.cushion.break
- entity.cushion.place
- entity.cushion.get_up
- entity.cushion.sit
Item Models
- Added optional shade_direction_override to block model elements
- Accepted values are cardinal directions (down, up, north, south, west, east)
- When set, this overrides directional shading for the element regardless of face orientation
- Removed shade from block model elements
- Use shade_direction_override: "up" to get the previous shade: false behavior
Shaders & Post-process Effects
Always-on Post Effect Support
- A resource pack can now define a minecraft:end_of_frame post effect
- It will be applied before other post effects, including the ones enabled by the new posteffect command
- This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command
- As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply
Fixed bugs in 26.3 Snapshot 3
- MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
- MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
- MC-112744 - The Team NBT tag only exists for living entities
- MC-174958 - /gamerule succeeds when the value is not changed
- MC-175180 - The Silent NBT tag still doesn't make some entities fully silent
- MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
- MC-229831 - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there
- MC-239401 - items/light.png never appears in-game; is pointlessly referenced by other game assets
- MC-254353 - A packet to remove the score is always broadcast when a score is reset
- MC-254661 - /schedule clear requires a namespace in its function argument
- MC-256073 - Miscolored pixel in tab_inventory.png
- MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
- MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
- MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
- MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
- MC-271297 - /fillbiome doesn't fail when no changes are made
- MC-273327 - The #convertable_to_mud block tag misspells "convertible" as "convertable"
- MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
- MC-279185 - The "selectWorld.load_folder_access" string is missing an article before the word "folder"
- MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
- MC-293615 - Tooltip formatting of "Items x number" is inconsistent across different types of items
- MC-301804 - Test blocks' GUI does not pause the game in singleplayer
- MC-305707 - /time reports success when no changes are made
- MC-307616 - Typo in a log message in ActiveProfiler: "aprox"
- MC-307618 - Typo in a log message in SoundEngine: "disapeared"
- MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
- MC-307660 - Typo in a log message in GameRenderer: "coudln't"
- MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
- MC-308460 - Some of the stems in wildflowers and pink petals render brighter
- MC-308851 - The chat_restriction.disabled_by_profile.action string is improperly capitalized
- MC-309021 - Poplar leaves' closed captions display as raw translation keys
- MC-309024 - death.attack.sulfurCubeHot.item displays as a raw translation key
- MC-309033 - The campsite_flower_forest_1 abandoned camp structure has stripes of orange wool under it
- MC-309034 - The tent_windswept_forest_8 abandoned camp structure contains a dropped stack of bone meal
- MC-309054 - The item texture of poplar hanging signs is inconsistent with other hanging signs
- MC-309058 - The tent_flower_forest_4 abandoned camp structure contains a dropped birch log
- MC-309090 - Certain entities on shelf mushrooms make a sound every tick
- MC-309122 - Abandoned camps can generate in areas of wooded badlands with no trees nor grass
- MC-309155 - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition
- MC-309208 - The poplar wood set is inconsistently placed in the Creative mode inventory
- MC-309261 - Incorrect calculation in the poplar trunk placer
- MC-309308 - Several abandoned camp structures contain persistent leaves
- MC-309324 - Ores don't generate in blobs of andesite, diorite, or granite below Y=0
- MC-309350 - Shelf mushrooms generated with fallen trees replace water
- MC-309392 - The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides
- MC-309395 - The texture of the top halves of poplar doors is missing a pixel on the second hinge
- MC-309397 - The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend
- MC-309399 - The game output console logs "Ignoring chat session from due to missing Services public key” when loading into a world
- MC-309400 - The glowing effect on entities stays in place when cleared
- MC-309403 - Having an item with the block_transformer component with a rule_based_state_provider locks the player out of that world
- MC-309408 - The item tag that controls which items can douse campfires is misspelled as #dowses_campfires
- MC-309412 - Block items ignore the block_transformer component
- MC-309420 - The random_neighbor_spread feature has a field misspelled as "xy_offset"
- MC-309432 - Worlds render entirely magenta on macOS with the Vulkan rendering backend
- MC-309433 - Drowned can consume or use certain items
- MC-309435 - Drowned no longer chase after players correctly
- MC-309441 - Projectiles lose their can_break ability after reloading the world
- MC-309445 - The game renderer can corrupt when toggling fullscreen or opening an inventory with the OpenGL rendering backend
- MC-309467 - Player reporting is unavailable
- MC-309471 - Cannot see other players' skins
- MC-309518 - Can't scrape oxidation or wax off of copper doors
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
- For any feedback and suggestions, head over to the Feedback site. If you're feeling chatty, join us over at the official Minecraft Discord.
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