It's time for a new Minecraft Preview and Beta! You'll be excited to know that bundles can now be dyed; enable the bundles experiment to test this out! We’d love your feedback as always, so please let us know what you think at aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com.
Experimental Features
Items
- The Bundle can now be dyed 16 different colors using Dyes
Features and Bug Fixes
Android
- Fixed double input when using analog triggers on certain gamepads (MCPE-175113)
Gameplay
- Players getting killed by the Mace's Smash Attack now get the correct death message (MCPE-185952)
- Fixed an issue that could prevent the player from respawning correctly (MCPE-186324)
- TNT explosions no longer reset momentum of other falling Primed TNTs. This should fix any issues that were occurring with TNT cannons (MCPE-181055)
Mob
- The Breeze can no longer jump away from a player if it is on top of a Honey Block (MCPE-176991)
- Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal
Mobs
- Jump Boost now increases how high a Breeze can jump (MCPE-176922)
- Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction (MCPE-185643)
- Updated the rules under which Bats spawn in the world:- Bats can now spawn at any height, provided the area is covered and sufficiently dark
- Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate
- As a result, Bats may now happen to spawn above the surface
 
Realms
- Added a new Realm Event. Can you find out what it is?
User Interface
- Single-tap to destroy now works with joystick/crosshair controls in Creative mode, without causing blocks to glitch (MCPE-181789)
- Fixed a bug where Realms invite links could overflow past their text boxes
- Items no longer get stuck in crafting grid after dropping an identical item from the recipe screen (MCPE-73593)
- Fixed an issue where the new Bed screen wouldn't be narrated fully in certain scenarios (Preview only)
- Fixed a bug where the experimental Bed screen was missing an overlay when screen animations were disabled (Preview only) (MCPE-184090)
- Take From Bundle functionality now takes precedence over Clear Hotbar when an item in a Bundle is selected using gamepad (MCPE-186359)
- Inventory screen no longer shows item categories in tooltips unless the recipe book search screen is actually visible (MCPE-128464)
- When using the Swap Jump and Sneak option with touch controls, sneak button no longer flickers when you press close to it (MCPE-159557)
Vanilla Parity
- Identical Lodestone Compass items now stack up to 64, matching Java Edition (MCPE-109595)
Technical Updates
API
- Fixed some cases when the entityRemoveWorld event would sometimes not be triggered
- Moved getRedstonePowerfrombetato1.15.0
Blocks
- Updated the Jigsaw Block- Fixed a bug where block data would not be saved when pressing "Done" (MCPE-181405)
- Updated the Jigsaw Block UI
- Added Selection Priority and Placement Priority fields
 
Camera
- The minecraft:follow_orbitpreset is no longer behind the experimental toggle
Components
- Moved the "minecraft:redstone_conductivity" component out of the Upcoming Creator Features experiment for format_versions 1.21.30 and above
Entity Components
- The "behavior.jump_around_target" can no longer be used by an Entity on top of a Honey Block (MCPE-176991)
- Jump Boost now increases how high an Entity can jump when using "behavior.jump_around_target" (MCPE-176922)
- Wind Charges now use the minecraft:explodecomponent instead ofminecraft:wind_burst.
- Expanded minecraft:explodewith the following new fields:- damage_scaling: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead
- toggles_blocks: If true, the explosion will toggle blocks in the explosion radius
- knockback_scaling: A scale factor applied to the knockback force caused by the explosion
- particle_effect: The name of the particle effect to use. The accepted strings are- wind_burstor- breeze_wind_burst. All other inputs will use the default explosion particles
- sound_effect: The name of the sound effect played when the explosion triggers
- negates_fall_damage: Defines whether the explosion should apply fall damage negation to Players above the point of collision
- allow_underwater: If true, the explosion will affect blocks and entities underwater
 
Graphical
- Starting with base game version 1.21.40, built-in biomes_client.json files will no longer be loaded. That file from other packs will continue to be loaded. Water and fog settings are now in individual client_biome.json files in resource packs. When both biomes_client.json and the individual client_biome.json file specify competing values, the loaded biomes_client.json from creator content will have priority
Blocks
- Fixed a bug where old block IDs were incorrectly overwriting data of new block IDs from blocks.json format_version 1.21.20 or higher (MCPE-186255)
- Updated references to old block names in behavior pack color recipe files
- Updated references to old block names in behavior pack feature files
- Updated references to old block names in biome definition files
Technical Experimental Updates
Add-Ons and Script Engine
- Add support for custom items with the "minecraft:block_placer" item component to use the referenced "block" as the icon for the item- If the "minecraft:icon" component is specified, it will override the "block" icon
- Requires the "Upcoming Creator Features" toggle. Must use item json version 1.21.40or higher
 
API
- Moved PlayerInteractWithBlockBeforeEventandPlayerInteractWithBlockAfterEventfrombetato1.15.0
- Moved PlayerInteractWithEntityBeforeEventandPlayerInteractWithEntityAfterEventfrombetato1.15.0
- Added enum PlatformTypeexport enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile', } ClassScriptClientSystemInfo- Added field platformType
- Added field maxRenderDistance
 
- Added field 
Camera
- Added camera relative movement to the "New Third Person Presets" experimental toggle- Camera relative movement is enabled on any camera that inherits from minecraft:follow_orbitand setsalign_camera_and_target_forwardtofalse
 
- Camera relative movement is enabled on any camera that inherits from 
Graphical
- Updated some JSON schemas for Deferred Technical Preview resource packs. Creators must update their packs to the new format. Documentation on the Creator Learning Portal will be updated accordingly- Split up the contents of lighting/global.jsoninto 3 files:lighting/global.json,point_lights/global.jsonandpbr/global.json. They contain directional lights + emissive desaturation, point light colors and MERS fallbacks respectively
- The schema for lighting/global.jsonis now wrapped in a new"minecraft:lighting_settings"object and also requires a"description"object with an"identifier"string to act as a unique name for your settings. The"format_version"field has also been modified to require a string as opposed to an array of integers, and must use a version of"1.21.40"
- The filepath for atmospheric scattering files has been relocated to atmospherics/atmospherics.json
- The schema for atmospherics/atmospherics.jsonis now wrapped in a new"minecraft:atmosphere_settings"object and also requires a"description"object with an"identifier"string to act as a unique name for your settings. It also requires a"format_version"string, which must be a version of"1.21.40"
- The schema for color_grading/color_grading.jsonnow requires a"format_version"string, which must be a version of"1.21.40"
- The schema for water/water.jsonnow requires a"format_version"string, which must be a version of"1.21.40"
 
- Split up the contents of 
"lighting/global.json"
{
	"minecraft:lighting_settings": {
		"format_version": "1.21.40",
		"description": {
			"identifier": string
		},
		"directional_lights": {
			"sun": {
				"illuminance": float,
				"color": RGB color
			},
			"moon": {
				"illuminance": float,
				"color": RGB color
			},
			"orbital_offset_degrees": float
		},
		"emissive": {
			"desaturation": float
		}
	}
}
"point_lights/global.json"
{
	"minecraft:point_light_settings": {
		"format_version": "1.21.40",
		"colors": {
			"minecraft:block_name": RGB color,
			...
		}
	}
}
"pbr/global.json"
{
	"minecraft:pbr_fallback_settings": {
		"format_version": "1.21.40",
		"blocks": {
			"global_metalness_emissive_roughness_subsurface": RGBA color
		},
		"actors": {
			"global_metalness_emissive_roughness_subsurface": RGBA color
		},
		"particles": {
			"global_metalness_emissive_roughness_subsurface": RGBA color
		},
		"items": {
			"global_metalness_emissive_roughness_subsurface": RGBA color
		}
	}
}
"atmospherics/atmospherics.json"
{
	"minecraft:atmosphere_settings": {
		"format_version": "1.21.40",
		"description": {
			"identifier": string
		},
		...
	}
}
"color_grading/color_grading.json"
{
	"minecraft:color_grading_settings": {
		"format_version": "1.21.40",
		"description": {
			"identifier": string
		},
		...
	}
}
"water/water.json"
{
	"minecraft:water_settings": {
		"format_version": "1.21.40",
		"description": {
			"identifier": string
		},
		...
	}
}
Molang
Added query.client_max_render_distance. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only
 
                 
                        
                        
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