With that context in mind, let’s get specific about the new Nether music, and how Lena Raine has worked to achieve her vision.
How have you approached writing music for the Nether?
Lena: The strongest prompt I had when first approaching the music was that the world of Minecraft, and especially the Nether, is a magical and occult place. I really wanted to take that inspiration and draw from my own interests to give the music a personal flavor, while also holding true to the vibe of the original soundtrack. A particular inspiration was the process of building a portal to the Nether, which very much feels to me like an alchemical process, transmuting one thing to another. I really wanted to imbue my music with that essence of alchemy.
One of the primary instruments in Minecraft is the piano, and so one of my challenges to myself was to see how far I could push the sound of the piano until it resembled other things entirely – again, that alchemical process. So each piece explores different properties of how to use the piano to create otherworldly sounds. Whether it's the sound of the piano strings being bowed, or plucked, or put through multiple layers of effects, it's all primarily working with one base sound and then layering in other synths and instruments to build up the mood.
What are some emotions you hope to evoke in the player?
Lena: I wanted each piece to feel like a progression of emotions, or a journey from place to place within this other world. There's a degree of beauty to the Nether, but it is also terrifying in both its details and scale. I love to play with contrast in my music, so one of the pieces really plays with that sense of scale. It goes from this really tight, cramped corridor-like feel, an intimate piano solo, and then grows farther and farther away until it encompasses a huge overwhelming cavern. And so there's equal parts hope, despair, claustrophobia, overwhelming space, beauty and terror, which makes for a delightful variety.
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