Thursday snapshot! Apart from some bugfixes and some changes to fancy tags and commands, we're introducing "chat preview" as a way to cryptographically sign chat messages that have been dynamically styled by servers. And for this snapshot only, we've left in our testing option test-rainbow-chat in server.properties, which can be set to true together with the new previews-chat option for testing. If this is something that interests you, and especially if you run a server, we would love your feedback on it.
Enjoy!
Changes in 22w19a
- Warden and Iron Golems now make sure to spawn above something solid
Technical Changes in 22w19a
- Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
- Changes to the locate and place commands
- Point of Interest tags
Chat Preview
- Servers can enable Chat Preview by setting previews-chat=true in server.properties
- When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
- This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
- Chat Preview sends chat messages to the server as they are typed, even before they’re sent
- The server then sends back the styled preview in real time
- This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
- A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
- Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
- Clients can prefer to always show the original, signed message by enabling “Only Show Signed Chat” in Chat Settings
Commands
- Added template sub-command to place command
- locate command moved to locate structure, locatebiome moved to locate biome
- Added locate poi <type: point_of_interest_type>
- Servers will now also send an additional icon and MOTD packet after a player has connected
- This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect
Place template
The place command can now also place templates at a given location. Syntax:
place template <template> [pos] [rotation] [mirror] [integrity] [seed]
- place template works like using the load button in the UI for a structure block
Parameters:
- template: The namespaced id of a template (“structure block file”) to load and place
- rotation: The rotation to apply (if omitted, none is used)
- mirror: The mirroring to apply (if omitted, none is used)
- integrity: The structure integrity value between 0 and 1
- seed: The seed to use for the randomized degradation when integrity is less than 1
Point of Interest types
- Removed unemployed and nitwit point_of_interest_types
- Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by Villagers with none profession
- Added tag point_of_interest_type/village for PoI that are part of Village
- Added tag point_of_interest_type/bee_home for all PoI targeted by Bees
Fixed bugs in 22w19a
- MC-197647 - Players cannot jump off the edge of blocks when sneaking if they have a block above
- MC-231600 - Sculk sensor continuously receives vibrations when next to a powered big dripleaf
- MC-249130 - Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
- MC-249161 - Frogs frequently get stuck below lily pads
- MC-249634 - Warden’s sniffing behavior continues after being distracted
- MC-249664 - Warden despawns when far away
- MC-249801 - Mineshafts can intersect ancient cities
- MC-249888 - Warden is not angered when hit by a blaze fireball
- MC-249910 - Warden “Nearby Closest” sound is unused
- MC-249966 - Warden can stop chasing a target it just roared at
- MC-250172 - Warden doesn’t turn towards the direction it is firing the Sonic Boom attack
- MC-250233 - A warden summoned from a spawn egg suddenly losing its AI
- MC-250255 - Warden’s Sonic Boom cannot hurt Ender Dragon, it only pushes it back
- MC-250272 - Warden spawns in blocks that have no collision
- MC-250353 - Warden cannot spawn on a single snow layer like other mobs
- MC-250357 - Sculk sensors and Wardens detect when a player holds up a shield
- MC-250948 - Warden’s ranged attack is no longer affected by the game’s difficulty
- MC-250966 - Dying to the warden’s sonic boom doesn’t count as the warden’s kill
- MC-251029 - Warden froze and stopped being hostile towards the player
- MC-251263 - “Invalid signature for profile public key” when trying to open a singleplayer world
- MC-251316 - The game crashes when loading chunks that consist of jigsaw blocks
- MC-251321 - Warden can be pushed by explosions while emerging
- MC-251350 - /give @s goat_horn gives an unregistered goat horn
- MC-251396 java.lang.IllegalArgumentException: Name and ID cannot both be blank
- MC-251464 - When passive mobs take damage from warden’s sonic boom, they won’t flee in panic
Get the snapshot
Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Snapshots can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
- Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
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