Tom: From the clip we've seen, this episode has crafting, diamonds, skeletons – what other Minecraft stuff were you determined to include?
Adam: We didn't want to treat it like a checklist of Minecraft references but there are quite a few things (bone meal fertilizer, tree sheep, zombies dropping carrots, a zipper elevator, etc.) that players should recognize. For the most part, they're shown as ordinary details of the world rather than drawing a lot of attention. The only thing we knew was going to be in there from outline was some common mobs, Enderman, and someone riding a pig. Overall, it was approached as a normal Adventure Time episode that was just governed by the logic of a Minecraft version of Ooo. But because it's Minecraft, we did want to make sure the story included building, self-directed creativity, and different interpretations of meaningful play.
Tom: The amazing opening credit sequence was recently released online. Will this episode be mainly Minecraft-based, or more of a love letter to all kinds of gaming like these opening credits?
Adam: That intro is beautiful and I'm really happy it came together. It was designed and animated by Ivan Dixon and Paul Robertson. They had pitched the idea of doing a pixel intro earlier but it didn't feel quite appropriate until we started production on this episode. The look is meant to serve as a bridge between the stylized CG of the game and the hand-drawn Adventure Time world.
The episode itself is very specific to Minecraft.
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