Greetings, everyone! As some might have heard either through rumors, whispers, or this highly accessible blog post, we’re rolling out an updated Create New World experience for Minecraft: Bedrock Edition to a selection of players! Yay! But why rebuild this UI? What types of challenges were there? And what does the process even look like when designing a UI in a game? Don't worry, your friendly neighborhood Bedrock UI team is here to answer all these questions and more!
First, what does “UI” mean? UI stands for “user interface” and is a space meant to make it easier for us humans to interact with computers. It helps us with navigation, decision-making, and making sense of possible actions. In Minecraft (and most other games) this includes things such as the menu, inventory, Marketplace, or the UI settings, just to mention a few!
Our work began with our players getting invited to take part in “usability studies”. The goal was to learn more about the state of our UI, and we noticed that parts of it were difficult to navigate and understand. Toggling, for example, proved difficult to understand whether it was turned off or on. Scrolling could accidentally change settings (without you even noticing it!), and who knows what “Simulation Distance” even means?
A UI should be easy to use, without causing any hiccups, and one of our most visited screens is the Create New World screen. This screen is used by Minecraft players the world over every day to create new Minecraft worlds, so we felt it was long overdue for some usability upgrades. Not only did we listen to player feedback, but we also looked at data on how players interact with the screen, as well as what settings they most often interacted with.
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