It's been a busy week for us but we still wanted to squeeze out a snapshot as we've been busy squashing a bunch of bugs.
Enjoy your weekend!
Experimental Rendering Changes
We've included some experimental changes to graphics rendering in this snapshot, which might reveal some issues on a small number of older graphics cards.
If do you find any new graphical bugs then please report them to the bug tracker with the make and model of your graphics card as well as which operating system you are using
New Features in 20w22a
- Piglins now sometimes dance in celebration of a completed hunt
Changes in 20w22a
- Villager workstation logic changes
- Bells can be hung from the underside of more blocks
- When a villager that was traded with is struck by lightning, the witch it converts to will no longer despawn
- Players can no longer mount another entity when the crouch key is held down
Villager Workstation Logic
- Villagers no longer try to work at the same workstation
- The most experienced nearby villager for the profession corresponding to the workstation you add will get the workstation
- Villagers now have to walk to and reach the workstation before they can acquire the profession/work there
- Villagers can no longer claim workstations/professions during raids or night time.
- Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
Technical Changes in 20w22a
- Added shader support for accessing depth buffer
- Renderer now uses per-pixel blending layers for some transparent elements
- Slightly changed datapack loading to prevent custom datapacks from crashing
- Cached repeated block type lookups and collisions during pathfinding for increased performance
- Minor optimizations in collision detection
- Top-level element in predicate file can now be array (all contents will be ANDed)
Datapack loading
- If datapack reload fails, changes will not be applied and the game will continue using previous data
- If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack
- Changes to datapack list are stored only after successful reload
- Added --safeMode option to server to load only with vanilla datapack
- Game will now detect critical datapack issues, like missing required tags and prevent world from being loaded
Fixed bugs in 20w22a
- MC-667 - Lily pads can be placed intersecting entities
- MC-4065 - Messages/commands sent while in a bed won’t be remembered in sent history
- MC-112131 - Intersecting dungeons: spawner replaced by cobblestone
- MC-118594 - Removal of Log4J2Plugins.dat causing a slowdown of 3 secs on startup while it has to rescan all classes
- MC-120805 - Pig rotation is wrong when you see a player riding them with carrot on a stick
- MC-124812 - Endermen holding a block can despawn
- MC-125006 - Stronghold and dungeon generate over each other
- MC-134755 - All short mobs drown just below the surface of water
- MC-143443 - Redstone dust block states don’t update properly if the wire is broken by a piston
- MC-148893 - Fox spawners do not render the fox inside of the block
- MC-150806 - Multiple villagers are attached to the same profession block
- MC-153787 - Zombie Reinforcements can spawn on glass
- MC-156161 - Some chest loot is randomized across the same seed, unlike before 1.14
- MC-156866 - Villagers level from Apprentice to Journeyman with less experience than shown by XP bar
- MC-157303 - Villagers wake up and seek a new “home” (bed) while living in a 2 high house
- MC-157436 - Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode
- MC-162340 - World border is rendered behind transparent blocks
- MC-162665 - Food does not drop from a campfire when it is put out with a shovel/water bottle
- MC-163910 - Hand animation sometimes plays for a second time with high ping
- MC-164233 - “Skilled” villagers without job site do not get precedence over unemployed villagers
- MC-165549 - Arm swing animation is still played when drinking an item
- MC-166135 - Bees inside a nest/hive don’t grow up or get their breeding timer reset
- MC-167039 - Right-clicking on a spawner with the same mob spawn egg as in spawner plays hand animation
- MC-169891 - Zombie Reinforcements can spawn in regardless if light level is higher than 9 in nether (hard difficulty)
- MC-171515 - Semi-transparent items don’t render properly in front of semi-transparent blocks
- MC-171553 - Basalt can generate inside Nether fortresses
- MC-172079 - The /clear command output doesn’t count items in the inventory crafting grid
- MC-172142 - Items are invisible while being picked up
- MC-172197 - Nylium is not dropping netherrack when it is broken by pickaxe
- MC-172272 - /clear removes all items from crafting grid regardless of item type
- MC-172479 - Hoglins immediately attack invisible players
- MC-172980 - Light does not propagate across chunk borders properly
- MC-173032 - Fossils can overwrite the stronghold end portal
- MC-173063 - Redstone wire doesn’t update connections going up or down when being placed by commands
- MC-173197 - Zombified Piglin does not hold its arms upwards like a zombie
- MC-173404 - Desync when mounting an entity while sneaking
- MC-173552 - Nether Fossil support islands are sometimes cut off at chunk borders
- MC-174307 - Nether fossil stops basalt pillar
- MC-174325 - Mushrooms or Nether fungi can replace the stem of large nether fungi (trees)
- MC-174692 - Shroomlights, wart blocks and vines can overwrite the stem of large Nether fungi
- MC-174932 - Right-to-left text appears left-to-right after game start until language is changed
- MC-175553 - Piglins don’t drop their inventories when converted to zombified piglins
- MC-176020 - If a player is riding a strider, other players can not see the animation of the strider
- MC-176051 - Glowstone in the offhand sets spawn point and charges respawn anchor at the same time
- MC-176147 - Basalt randomly gets cut off
- MC-176628 - Frost Walker protects player from fire
- MC-177150 - Ticking entity java.lang.IllegalStateException: Tag minecraft:fire used before it was bound
- MC-177265 - Piglin and Zombified Piglin right arm/leg/loincloth textures are identical to the left ones
- MC-177626 - Spruce generation is broken
- MC-177870 - Soul campfire doesn’t deal twice the amount of damage as normal campfire
- MC-177888 - Blackstone can’t be used to repair stone tools and weapons using an anvil
- MC-177962 - Giant fungi can replace waterlogged blocks when growing
- MC-177970 - Player can occasionally be forced into crawling in one block tall spaces
- MC-178003 - Fossils can generate inside of desert temples
- MC-178441 - Endermen don’t avoid the wither’s skull projectiles
- MC-179020 - Jigsaw blocks do not disappear post-gen when structure is spawned using the ‘Generate’ action from an initial jigsaw
- MC-179890 - Fire stops ticking forever if gamerule doFireTick is set to false once
- MC-179909 - 2x2 trees sometimes fail to grow, but if they grow, they always grow on the surface
- MC-180098 - Farmer villagers’ farming behavior is broken
- MC-180771 - Observer not updating when tree grows leaves in front of it
- MC-180877 - Fire does not spread from netherack to other blocks
- MC-181108 - Right-to-left text is displayed left-to-right at all times
- MC-181464 - When a piglin picks up a shield the gear equip sound is infinitely spammed
- MC-181529 - Ctrl + Pick Block no longer copies skull / head NBT data properly
- MC-181555 - When replacing a snow layer with a grass block, podzol or mycelium, the block has the “snowy=true” blockstate
- MC-182666 - Parity issue: Piglins do not have a dancing animation when celebrating their victory
- MC-182888 - Compasses and clocks work like normal in villager trading GUI
- MC-182919 - Horse armour stops rendering if you equip the horse with a saddle by right-clicking
- MC-182967 - Throwing ender pearl whilst mounted doesn’t teleport you
- MC-183275 - Basalt pillars end above the lava in Java Edition but inside of the lava in Bedrock Edition
- MC-183374 - Text on signs stops rendering while still in view
- MC-183496 - Enchantment glint doesn’t render in boat interior
- MC-183718 - Stronghold end portal can be overwritten by ocean ruins
- MC-183808 - “Bee Our Guest” advancement does not trigger when harvesting honey from bee nests
- MC-183860 - Zombie villager converted from villager gets PersistenceRequired depending on whether attacking zombie had it
- MC-184482 - End Gateways don’t generate after defeating the ender dragon
- MC-184609 - Text renders in the wrong order
- MC-184619 - Piglins riding on other entities float
- MC-184629 - Piglins riding on hoglins or other piglins automatically dismount them
- MC-184730 - [Crash] “java.lang.NullPointerException: mouseClicked event handler” - Some Superflat presets crash immediately when trying to generate them
- MC-184740 - Structures generated in previous versions are not recognised as valid structures, causing mobs not to spawn
- MC-184778 - Redstone dust can be toggled between cross and dot in adventure mode
- MC-184936 - Old Minecraft logo in the end poem/credits
- MC-185156 - Worldgen settings are not validated and can cause crashes
Get the snapshot
Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Snapshots can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
- Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
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