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Minecraft Snapshot 19W11b

A Village & Pillage Java Snapshot

It's wednesday, my dudes! Todays snapshot marks The Village & Pillage update as, for the most part, feature complete. We're still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it's bug fixing from here on out and we're hoping for a release quite soon!  


  • Fixed bugs

Changes in 19w11a

  • Lots of accessibility improvements!
  • Added a new "Globe" banner pattern and item (Currently only accessible from commands or the creative inventory)
  • Trading changes
  • Added recipe for smithing and fletching table
  •  TNT and TNT minecart explosions now have 100% drop rate


  • There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
  • When the narrator is turned on, buttons will be narrated on focus
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
  • Most lists allow up/down arrow keys to navigate through them
  • We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people

Smithing table and Fletching table

  • Smithing table is crafted with 4 planks + 2 iron ingots
  • Fletching table is crafted with 4 planks + 2 flint
  • Villagers use them as a work site
  • We've decided not to add the functionality for these blocks for this update as we want to make sure that they're useful for the overall gameplay. We have a great idea for them for the next major themed update...

Trading Changes

  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item

Villager Changes

  • Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites and meeting points instead of doors
  • Iron golems will spawn when enough villagers meet


  • MC-145695 - Several crop items use block translation
  • MC-145694 - Crash: "java.lang.IllegalStateException: POI never registered at eu" when opening certain block entities
  • MC-145676 - Titles and action bars ignore text background transparency setting
  • MC-142469 - Cocoa Beans named Cocoa
  • MC-141275 - Splash potions and lingering potions are ineffective when they are shoot from a dispenser

Fixed Bugs in 19w11a

  • MC-112 - Blocks/entities above beds push players out of bed
  • MC-926 - When sleeping on a bed, particle effects are slanted or don't appear at all
  • MC-2376 - Wolves shaking fur dry while dying
  • MC-13497 - Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn
  • MC-30845 - Camera is glitching through tall grass, sea grass, and kelp in F5 (third-person) mode
  • MC-44471 - Difficulty lock appears to be unlocked if switching dimensions
  • MC-60772 - Draw order of translucent blocks based on head position (not POV)
  • MC-63070 - Chunks do not render behind the player in F5. Perhaps culling should calculate from camera POV instead of presuming head position.
  • MC-71256 - Endermen immediately start moving after being looked at instead of freezing and staring back at you
  • MC-76416 - Player can interact with dying mobs
  • MC-80658 - Note blocks: Gray color for certain music notes
  • MC-96932 - Minecart and boat shadows are too small
  • MC-99255 - Mobs killed by dogs give wrong loot tables
  • MC-102514 - Moon has orange light
  • MC-105099 - Slimes & Magma Cubes can still attack players when they are in their death animation
  • MC-109954 - Saddled pigs / horses still move when in their death animation
  • MC-114559 - Lightning converts dying mobs
  • MC-114560 - Dying zombie villager converts to alive villager
  • MC-127016 - Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire
  • MC-131845 - Scroll bar resets when selecting a language
  • MC-132351 - Plants don't grow when there is block above them
  • MC-133188 - Cannot climb waterlogged ladders or scaffolds
  • MC-135157 - Crops cannot be planted by aiming at the side of a block
  • MC-135902 - Dying zombie converts to alive drowned
  • MC-137308 - selectWorld.edit.backupFailed has no translation
  • MC-137471 - New wall types are in Building Blocks creative tab instead of Decoration Blocks like the cobblestone walls
  • MC-137476 - Acacia Sign and Jungle Sign have inconsistent positioning in creative tab
  • MC-137672 - Crossbow Item-Lore does not show information about loaded projectile
  • MC-137725 - Advancements not updated in 1.14 snapshots
  • MC-137810 - Armor stands are not affected by the piercing enchantment
  • MC-137874 - Multishot on crossbow: spread of arrows depends on pitch
  • MC-137917 - Eating or blocking with crossbow in offhand shows both items
  • MC-138071 - Main thread uses 100% of one CPU core when no users are logged in, busy-waiting over java.lang.Thread::yield, makes it hard to profile properly
  • MC-138078 - Parrots don't imitate pillagers, ravagers and pandas
  • MC-138285 - Unable to break the chorus fruit flower when shooting with an arrow or trident from directly above
  • MC-138699 - Fatal game crash - Polar Bear vehicle NPE
  • MC-138766 - Panda, illager beast, turtle, elder guardian and ghast shadow is small compared to other mobs
  • MC-139559 - Scaffolding blocks do not notify the player when trying to exceed build limit
  • MC-139717 - Game hangs while trying to load chunks
  • MC-140625 - Sweet berry bush cannot replace snow layer, grass, tall grass, fern and large fern unlike other flowers or plants
  • MC-140651 - Sweet berry bush cannot be planted when aiming at the side or bottom of a block
  • MC-141453 - Patrol leader killed by tamed wolf doesn't give you the bad omen effect
  • MC-142082 - Missing generic inventory types
  • MC-142583 - Side of wall bell texture is missing when next to certain blocks
  • MC-142635 - Clicking bell in spawn protection without op animates bell but plays no sound
  • MC-142772 - Arrow hitbox change
  • MC-142890 - Wolves don't attack mobs you damage with a projectile
  • MC-143420 - Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false
  • MC-144017 - You can get the "Who's the pillager now?" advancement by killing a pillager with a regular bow
  • MC-144096 - Seventh scaffolding of a scaffolding bridge can not be placed
  • MC-144098 - Skin not showing up due to IllegalStateException: Image is not allocated
  • MC-144175 - Scaffolding placement breaks blocks in its way
  • MC-144527 - Difficulty names aren't translated when locking the world difficulty
  • MC-144574 - Fire charge can light campfires underwater
  • MC-144603 - Block entities in player's chunk become stuck when reloading the world
  • MC-144605 - Minecarts cannot traverse corners
  • MC-144650 - Animals frequently quit following player
  • MC-144738 - Tridents go through blocks and appear black
  • MC-144847 - F3 pie chart spams log with errors
  • MC-144928 - Endermen don't try to avoid fireworks
  • MC-145110 - Multishot arrows don't spread when shot from a pillager
  • MC-145111 - When a pillager stops fighting while reloading, it will reload forever until it sees another target
  • MC-145118 - Regular bow can use rockets to fire
  • MC-145128 - New note block instrument audible range too low
  • MC-145411 - Skeleton bows don't use enchantments
  • MC-145498 - Dogs attack tamed cats
  • MC-144784 - Entities are invisible when joining/teleporting to areas outside spawn chunks


Get the snapshot

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

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Adrian Östergård
Escrito por
Adrian Östergård

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