import * as GameTest from "mojang-gametest";
import GameTestExtensions from "./GameTestExtensions.js";
import {
  BlockLocation,
  Direction,
  ItemStack,
  Location,
  MinecraftBlockTypes,
  MinecraftItemTypes,
  world,
} from "mojang-minecraft";

function isNear(n1, n2) {
  return Math.abs(n1 - n2) < 0.01;
}

GameTest.register("SimulatedPlayerTests", "spawn_simulated_player", (test) => {
  const spawnLoc = new BlockLocation(1, 5, 1);
  const landLoc = new BlockLocation(1, 2, 1);
  const playerName = "Test Player";
  const player = test.spawnSimulatedPlayer(spawnLoc, playerName);
  test.assertEntityPresent("player", spawnLoc);
  test.assert(player.nameTag === playerName, "Unexpected name tag");
  test.succeedWhen(() => {
    test.assertEntityPresent("player", landLoc);
  });
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "remove_simulated_player", (test) => {
  const spawnLoc = new BlockLocation(1, 2, 1);
  const player = test.spawnSimulatedPlayer(spawnLoc);
  test.assertEntityPresent("player", spawnLoc);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      test.removeSimulatedPlayer(player);
      test.assertEntityPresent("player", spawnLoc, false);
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "jump", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const goalLoc = new BlockLocation(1, 2, 3);
  let jumpCount = 0;

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      player.move(0, 1);
    })
    .thenWait(() => {
      if (player.jump()) {
        jumpCount++;
      }
      test.assertEntityInstancePresent(player, goalLoc);
      test.assert(jumpCount === 10, "Expected 2 jumps up the stairs and 8 in the snow block");
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "attack_entity", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const cow = test.spawn("minecraft:cow<minecraft:ageable_grow_up>", new BlockLocation(3, 2, 3));
  let hitCount = 0;
  test
    .startSequence()
    .thenWait(() => {
      player.lookAtEntity(cow);
      if (player.attackEntity(cow)) {
        hitCount++;
      }
      test.assertEntityPresentInArea("cow", false);
    })
    .thenExecute(() => {
      test.assert(hitCount === 10, "It should take 10 hits to kill a Cow.");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("ComponentTests:large_animal_pen")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "jump_attack_entity", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const cow = test.spawn("minecraft:cow<minecraft:ageable_grow_up>", new BlockLocation(3, 2, 3));
  let hitCount = 0;
  test
    .startSequence()
    .thenWait(() => {
      player.lookAtEntity(cow);
      player.jump();
      if (player.velocity.y < -0.3 && player.attackEntity(cow)) {
        hitCount++;
      }
      test.assertEntityPresentInArea("cow", false);
    })
    .thenExecute(() => {
      test.assert(hitCount === 7, "It should take 7 critical hits to kill a Cow.");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("ComponentTests:large_animal_pen")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "attack", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const cow = test.spawn("minecraft:cow<minecraft:ageable_grow_up>", new BlockLocation(3, 2, 3));
  let hitCount = 0;
  test
    .startSequence()
    .thenWait(() => {
      player.lookAtEntity(cow);
      if (player.attack()) {
        hitCount++;
      }
      test.assertEntityPresentInArea("cow", false);
    })
    .thenExecute(() => {
      test.assert(hitCount === 10, "It should take 10 hits to kill a Cow.");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("ComponentTests:large_animal_pen")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const snowball = new ItemStack(MinecraftItemTypes.snowball, 1);
  test.spawn("blaze", new BlockLocation(1, 2, 3));
  let useCount = 0;
  test
    .startSequence()
    .thenIdle(5)
    .thenWait(() => {
      if (player.useItem(snowball)) {
        useCount++;
      }
      test.assertEntityPresentInArea("blaze", false);
    })
    .thenExecute(() => {
      test.assert(useCount === 7, "It should take 7 snowballs to kill a Blaze");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item_in_slot", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  test.spawn("blaze", new BlockLocation(1, 2, 3));
  let useCount = 0;
  const slot = 0;
  const snowballCount = 10;
  const inventoryContainer = player.getComponent("inventory").container;

  player.setItem(new ItemStack(MinecraftItemTypes.snowball, snowballCount), slot, true);

  test
    .startSequence()
    .thenIdle(5)
    .thenWait(() => {
      test.assert(
        inventoryContainer.getItem(slot).amount === snowballCount - useCount,
        `Player should have ${snowballCount} snowballs`
      );
      if (player.useItemInSlot(slot)) {
        useCount++;
      }
      test.assertEntityPresentInArea("blaze", false);
    })
    .thenExecute(() => {
      test.assert(
        inventoryContainer.getItem(slot).amount === snowballCount - useCount,
        `Player should have ${snowballCount - useCount} snowballs`
      );
      test.assert(useCount === 7, "It should take 7 snowballs to kill a Blaze");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("SimulatedPlayerTests:use_item")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item_on_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));
  test
    .startSequence()
    .thenWait(() => {
      const armorStand = new ItemStack(MinecraftItemTypes.armorStand, 1);
      const armorStandLoc = new BlockLocation(1, 1, 1);
      const used = player.useItemOnBlock(armorStand, armorStandLoc, Direction.up);
      test.assert(used, "Expected armor stand to be used");
      test.assertEntityPresent("armor_stand", armorStandLoc.above());
    })
    .thenWaitAfter(10, () => {
      const dirt = new ItemStack(MinecraftItemTypes.dirt, 1);
      const dirtLoc = new BlockLocation(2, 1, 1);
      const used = player.useItemOnBlock(dirt, dirtLoc, Direction.up);
      test.assert(used, "Expected dirt to be used");
      test.assertBlockPresent(MinecraftBlockTypes.dirt, dirtLoc.above());
    })
    .thenWaitAfter(10, () => {
      const bucket = new ItemStack(MinecraftItemTypes.bucket, 1);
      const waterLoc = new BlockLocation(1, 2, 3);
      const used = player.useItemOnBlock(bucket, waterLoc);
      test.assert(used, "Expected bucket to be used");
      test.assertBlockPresent(MinecraftBlockTypes.air, waterLoc);
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "give_item", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  let useCount = 0;

  test.assert(player.giveItem(new ItemStack(MinecraftItemTypes.snowball, 16), true), "giveItem() returned false");
  test.spawn("blaze", new BlockLocation(1, 2, 2));

  test
    .startSequence()
    .thenIdle(5)
    .thenWait(() => {
      if (player.useItemInSlot(0)) {
        useCount++;
      }
      test.assertEntityPresentInArea("blaze", false);
    })
    .thenExecute(() => {
      test.assert(useCount === 7, "It should take 7 snowballs to kill a Blaze");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("SimulatedPlayerTests:blaze_trap")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "give_item_full_inventory", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const containerSize = player.getComponent("inventory").container.size;
  for (let i = 0; i < containerSize; i++) {
    test.assert(player.giveItem(new ItemStack(MinecraftItemTypes.dirt, 64), false), "");
  }

  test
    .startSequence()
    .thenExecuteAfter(20, () =>
      test.assert(!player.giveItem(new ItemStack(MinecraftItemTypes.oakStairs, 64), true), "")
    )
    .thenSucceed();
})
  .maxTicks(100)
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "set_item", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  let useCount = 0;

  test.assert(player.setItem(new ItemStack(MinecraftItemTypes.snowball, 16), 0), "setItem() failed");
  test.spawn("blaze", new BlockLocation(1, 2, 2));

  test
    .startSequence()
    .thenIdle(5)
    .thenWait(() => {
      if (player.useItemInSlot(0)) {
        useCount++;
      }
      test.assertEntityPresentInArea("blaze", false);
    })
    .thenExecute(() => {
      test.assert(useCount === 7, "It should take 7 snowballs to kill a Blaze");
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("SimulatedPlayerTests:blaze_trap")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "set_item_full_inventory", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const containerSize = player.getComponent("inventory").container.size;
  for (let i = 0; i < containerSize; i++) {
    test.assert(player.giveItem(new ItemStack(MinecraftItemTypes.dirt, 64), false), "");
  }

  test
    .startSequence()
    .thenExecuteAfter(20, () =>
      test.assert(player.setItem(new ItemStack(MinecraftItemTypes.oakStairs, 64), 0, true), "setItem() failed")
    )
    .thenSucceed();
})
  .maxTicks(100)
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "interact_with_entity", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));
  const minecart = test.spawn("minecart", new BlockLocation(1, 2, 1));
  player.interactWithEntity(minecart);
  test.succeedWhenEntityPresent("minecraft:player", new BlockLocation(1, 3, 1));
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "destroy_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));
  const fenceLoc = new BlockLocation(1, 2, 0);
  const chestLoc = new BlockLocation(2, 2, 0);
  const ironOreLoc = new BlockLocation(0, 2, 1);
  const planksLoc = new BlockLocation(1, 2, 1);
  const blockLocs = [fenceLoc, chestLoc, ironOreLoc, planksLoc];

  const blockTypes = [
    MinecraftBlockTypes.fence,
    MinecraftBlockTypes.chest,
    MinecraftBlockTypes.ironOre,
    MinecraftBlockTypes.planks,
  ];

  player.giveItem(new ItemStack(MinecraftItemTypes.ironPickaxe, 1), true);

  for (let i = 0; i < blockLocs.length; i++) {
    test.assertBlockPresent(blockTypes[i], blockLocs[i]);
  }

  const sequence = test.startSequence().thenIdle(5);

  for (let i = 0; i < blockLocs.length; i++) {
    sequence
      .thenExecute(() => {
        player.breakBlock(blockLocs[i]);
      })
      .thenWait(() => {
        test.assertBlockPresent(blockTypes[i], blockLocs[i], false);
      });
  }

  sequence.thenSucceed();
})
  .maxTicks(300)
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "stop_destroying_block", (test) => {
  const ironOreLoc = new BlockLocation(1, 2, 1);
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));

  test.setBlockType(MinecraftBlockTypes.ironOre, ironOreLoc);
  player.giveItem(new ItemStack(MinecraftItemTypes.ironPickaxe, 1), true);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.breakBlock(ironOreLoc);
    })
    .thenExecuteAfter(10, () => {
      player.stopBreakingBlock();
    })
    .thenExecuteAfter(20, () => {
      test.assertBlockPresent(MinecraftBlockTypes.ironOre, ironOreLoc);
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item_while_destroying_block", (test) => {
  const ironOreLoc = new BlockLocation(1, 2, 1);
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));

  test.setBlockType(MinecraftBlockTypes.ironOre, ironOreLoc);
  player.giveItem(new ItemStack(MinecraftItemTypes.ironPickaxe, 1), false);
  player.giveItem(new ItemStack(MinecraftItemTypes.potion, 1), false);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.breakBlock(ironOreLoc);
    })
    .thenExecuteAfter(10, () => {
      player.useItemInSlot(1); // drink potion
    })
    .thenExecuteAfter(30, () => {
      test.assertBlockPresent(MinecraftBlockTypes.ironOre, ironOreLoc);
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(3, 2, 3));

  test
    .startSequence()
    .thenIdle(10)
    .thenExecute(() => {
      player.move(0, -1);
      player.setBodyRotation(180);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.move(1, 1);
      player.setBodyRotation(50);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.move(-1, 1);
      player.setBodyRotation(100);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.move(-1, -1);
      player.setBodyRotation(220);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.move(1, -1);
      player.setBodyRotation(0);
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(2, 2, 0));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(0, 2, 4));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(4, 2, 6));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(6, 2, 2));
    })
    .thenSucceed();
})
  .maxTicks(110)
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move_relative", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(3, 2, 3));

  test
    .startSequence()
    .thenIdle(10)
    .thenExecute(() => {
      player.moveRelative(0, 1);
      player.setBodyRotation(180);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.setBodyRotation(-45);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.setBodyRotation(45);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.setBodyRotation(135);
    })
    .thenIdle(16)
    .thenExecute(() => {
      player.setBodyRotation(225);
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(2, 2, 0));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(0, 2, 4));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(4, 2, 6));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(6, 2, 2));
    })
    .thenSucceed();
})
  .maxTicks(110)
  .structureName("SimulatedPlayerTests:move")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move_to_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(3, 2, 3));
  test
    .startSequence()
    .thenIdle(5)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(3, 2, 1));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(5, 2, 3));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(3, 2, 5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(1, 2, 3));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(3, 2, 1));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToBlock(new BlockLocation(3, 2, 3));
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(2, 2, 0));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(0, 2, 4));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(4, 2, 6));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(6, 2, 2));
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("SimulatedPlayerTests:move")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move_to_location", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(3, 2, 3));
  test
    .startSequence()
    .thenIdle(5)
    .thenExecute(() => {
      player.moveToLocation(new Location(3.5, 2, 1.5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToLocation(new Location(5.5, 2, 3.5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToLocation(new Location(3.5, 2, 5.5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToLocation(new Location(1.5, 2, 3.5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToLocation(new Location(3.5, 2, 1.5));
    })
    .thenIdle(25)
    .thenExecute(() => {
      player.moveToLocation(new Location(3.5, 2, 3.5));
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(2, 2, 0));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(0, 2, 4));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(4, 2, 6));
      test.assertBlockPresent(MinecraftBlockTypes.air, new BlockLocation(6, 2, 2));
    })
    .thenSucceed();
})
  .maxTicks(200)
  .structureName("SimulatedPlayerTests:move")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "navigate_to_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(2, 2, 0));
  const goalLoc = new BlockLocation(0, 3, 2);
  const behindDoorLoc = new BlockLocation(4, 3, 2);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToBlock(behindDoorLoc);
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(path[0].equals(new BlockLocation(2, 2, 0)), "Unexpected starting BlockLocation in navigation path.");
      test.assert(
        path[path.length - 1].equals(new BlockLocation(4, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, behindDoorLoc);
    })
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToBlock(goalLoc);
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(
        path[path.length - 1].equals(new BlockLocation(0, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, goalLoc);
    })
    .thenSucceed();
})
  .maxTicks(300)
  .structureName("SimulatedPlayerTests:navigate_to_location")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "navigate_to_entity", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(2, 2, 0));
  const goalLoc = new BlockLocation(0, 3, 2);
  const behindDoorLoc = new BlockLocation(4, 3, 2);

  const armorStand1 = test.spawn("armor_stand", behindDoorLoc.above());
  const armorStand2 = test.spawn("armor_stand", goalLoc.above());

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToEntity(armorStand1);
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(path[0].equals(new BlockLocation(2, 2, 0)), "Unexpected starting BlockLocation in navigation path.");
      test.assert(
        path[path.length - 1].equals(new BlockLocation(4, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, behindDoorLoc);
    })
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToEntity(armorStand2);
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(
        path[path.length - 1].equals(new BlockLocation(0, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, goalLoc);
    })
    .thenSucceed();
})
  .maxTicks(300)
  .structureName("SimulatedPlayerTests:navigate_to_location")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "navigate_to_location", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(2, 2, 0));
  const goalLoc = new BlockLocation(0, 3, 2);
  const behindDoorLoc = new BlockLocation(4, 3, 2);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToLocation(new Location(4.5, 3, 2.5));
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(path[0].equals(new BlockLocation(2, 2, 0)), "Unexpected starting BlockLocation in navigation path.");
      test.assert(
        path[path.length - 1].equals(new BlockLocation(4, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, behindDoorLoc);
    })
    .thenExecuteAfter(10, () => {
      const nav = player.navigateToLocation(new Location(0.5, 3, 2.5));
      test.assert(nav.isFullPath, "Expected successful navigation result");
      const path = nav.path;
      test.assert(
        path[path.length - 1].equals(new BlockLocation(0, 3, 2)),
        "Unexpected ending BlockLocation in navigation path."
      );
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, goalLoc);
    })
    .thenSucceed();
})
  .maxTicks(300)
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "navigate_to_locations", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(2, 2, 0));
  const goalLoc = new BlockLocation(0, 3, 2);
  const locations = [new Location(4.5, 3, 2.5), new Location(0.5, 3, 2.5)];

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      player.navigateToLocations(locations);
    })
    .thenWait(() => {
      test.assertEntityInstancePresent(player, goalLoc);
    })
    .thenSucceed();
})
  .maxTicks(300)
  .structureName("SimulatedPlayerTests:navigate_to_location")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "stop_moving", (test) => {
  const spawnLoc = new BlockLocation(1, 2, 0);
  const player = test.spawnSimulatedPlayer(spawnLoc);
  player.move(0, 1);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      player.stopMoving();
    })
    .thenExecuteAfter(20, () => {
      test.assertEntityInstancePresent(player, spawnLoc, false);
      test.assertEntityInstancePresent(player, new BlockLocation(1, 3, 4), false);
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "shoot_bow", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const lampLoc = new BlockLocation(2, 3, 7);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.giveItem(new ItemStack(MinecraftItemTypes.bow, 1), false);
      player.giveItem(new ItemStack(MinecraftItemTypes.arrow, 64), false);
    })
    .thenExecuteAfter(5, () => {
      player.useItemInSlot(0);
    })
    .thenExecuteAfter(50, () => {
      player.stopUsingItem();
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.litRedstoneLamp, lampLoc);
    })
    .thenSucceed();
})
  .structureName("SimulatedPlayerTests:target_practice")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "shoot_crossbow", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const lampLoc = new BlockLocation(2, 3, 7);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.giveItem(new ItemStack(MinecraftItemTypes.crossbow, 1), false);
      player.giveItem(new ItemStack(MinecraftItemTypes.arrow, 64), false);
    })
    .thenExecuteAfter(5, () => {
      player.useItemInSlot(0);
    })
    .thenExecuteAfter(50, () => {
      player.stopUsingItem();
      player.useItemInSlot(0);
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.litRedstoneLamp, lampLoc);
    })
    .thenSucceed();
})
  .maxTicks(150)
  .structureName("SimulatedPlayerTests:target_practice")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move_in_minecart", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));
  const minecart = test.spawn("minecart", new BlockLocation(1, 2, 0));
  const lampLoc = new BlockLocation(0, 2, 3);

  test
    .startSequence()
    .thenExecuteAfter(20, () => {
      player.interactWithEntity(minecart);
      player.move(0, 1);
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.litRedstoneLamp, lampLoc);
    })
    .thenSucceed();
})
  .maxTicks(200)
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "rotate_body", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      test.assert(player.rotation.y === 0, "Expected body rotation of 0 degrees (1)");
    })
    .thenExecuteAfter(5, () => {
      player.setBodyRotation(90);
      test.assert(player.rotation.y === 90, "Expected body rotation of 90 degrees (2)");
    })
    .thenExecuteAfter(5, () => {
      player.setBodyRotation(-90);
      test.assert(player.rotation.y === -90, "Expected body rotation of -90 degrees (3)");
    })
    .thenExecuteAfter(5, () => {
      player.setBodyRotation(180);
      test.assert(player.rotation.y === -180, "Expected body rotation of -180 degrees (4)");
    })
    .thenExecuteAfter(5, () => {
      player.rotateBody(180);
      test.assert(player.rotation.y === 0, "Expected body rotation of 0 degrees (5)");
    })
    .thenExecuteAfter(5, () => {
      player.rotateBody(90);
      test.assert(player.rotation.y === 90, "Expected body rotation of 90 degrees (6)");
    })
    .thenExecuteAfter(5, () => {
      player.rotateBody(-180);
      test.assert(player.rotation.y === -90, "Expected body rotation of -90 degrees (7)");
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "look_at_entity", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const leftArmorStand = test.spawn("armor_stand", new BlockLocation(2, 2, 1));
  const rightArmorStand = test.spawn("armor_stand", new BlockLocation(0, 2, 1));

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.lookAtEntity(leftArmorStand);
      test.assert(player.rotation.y === -90, "Expected body rotation of -90 degrees");
    })
    .thenExecuteAfter(5, () => {
      player.lookAtEntity(rightArmorStand);
      test.assert(player.rotation.y === 90, "Expected body rotation of 90 degrees");
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "look_at_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const leftBlockLoc = new BlockLocation(2, 2, 1);
  const rightBlockLoc = new BlockLocation(0, 2, 1);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      test.assert(player.rotation.y === 0, "Expected body rotation of 0 degrees");
      test.assert(player.headRotation.x === 0, "Expected head pitch of 0 degrees");
      test.assert(player.headRotation.y === 0, "Expected head yaw of 0 degrees");
      player.lookAtBlock(leftBlockLoc);
    })
    .thenExecuteAfter(20, () => {
      test.assert(player.rotation.y === -90, "Expected body rotation of -90 degrees");
      test.assert(isNear(player.headRotation.x, 48.24), "Expected head pitch of ~48.24 degrees");
      test.assert(player.headRotation.y === -90, "Expected head yaw of -90 degrees");
    })
    .thenExecuteAfter(10, () => {
      player.lookAtBlock(rightBlockLoc);
    })
    .thenExecuteAfter(20, () => {
      test.assert(player.rotation.y === 90, "Expected body rotation of 90 degrees");
      test.assert(isNear(player.headRotation.x, 48.24), "Expected head pitch of ~48.24 degrees");
      test.assert(player.headRotation.y === 90, "Expected head yaw of 90 degrees");
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "look_at_location", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 1));
  const leftLoc = new Location(2.5, 2, 1.5);
  const rightLoc = new Location(0.5, 2, 1.5);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      test.assert(player.rotation.y === 0, "Expected body rotation of 0 degrees");
      test.assert(player.headRotation.x === 0, "Expected head pitch of 0 degrees");
      test.assert(player.headRotation.y === 0, "Expected head yaw of 0 degrees");
      player.lookAtLocation(leftLoc);
    })
    .thenExecuteAfter(20, () => {
      test.assert(player.rotation.y === -90, "Expected body rotation of -90 degrees");
      test.assert(isNear(player.headRotation.x, 58.31), "Expected head pitch of ~58.31 degrees");
      test.assert(player.headRotation.y === -90, "Expected head yaw of -90 degrees");
    })
    .thenExecuteAfter(10, () => {
      player.lookAtLocation(rightLoc);
    })
    .thenExecuteAfter(20, () => {
      test.assert(player.rotation.y === 90, "Expected body rotation of 90 degrees");
      test.assert(isNear(player.headRotation.x, 58.31), "Expected head pitch of ~58.31 degrees");
      test.assert(player.headRotation.y === 90, "Expected head yaw of 90 degrees");
    })
    .thenSucceed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item_in_slot_on_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const wallLoc = new BlockLocation(1, 3, 2);
  const slabLoc = new BlockLocation(1, 3, 1);
  const woodenSlabSlot = 1;
  const inventoryContainer = player.getComponent("inventory").container;

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.setItem(new ItemStack(MinecraftItemTypes.crimsonSlab, 2), 0);
      player.setItem(new ItemStack(MinecraftItemTypes.woodenSlab, 2), woodenSlabSlot);
      player.setItem(new ItemStack(MinecraftItemTypes.warpedSlab, 2), 2);
      test.assert(inventoryContainer.getItem(woodenSlabSlot).amount === 2, "Player should have 2 wooden slabs");
    })
    .thenExecuteAfter(10, () => {
      player.useItemInSlotOnBlock(woodenSlabSlot, wallLoc, Direction.north, 0.5, 0.75); // place upper slab
      test.assert(inventoryContainer.getItem(woodenSlabSlot).amount === 1, "Player should have 1 wooden slab");
    })
    .thenExecuteAfter(10, () => {
      player.useItemInSlotOnBlock(woodenSlabSlot, wallLoc, Direction.north, 0.5, 0.25); // place lower slab
      test.assert(inventoryContainer.getItem(woodenSlabSlot) === undefined, "Player should have 0 wooden slabs");
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.doubleWoodenSlab, slabLoc);
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "use_item_on_block_2", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const wallLoc = new BlockLocation(1, 3, 2);
  const slabLoc = new BlockLocation(1, 3, 1);
  const woodenSlab = new ItemStack(MinecraftItemTypes.woodenSlab, 1);

  test
    .startSequence()
    .thenExecuteAfter(10, () => {
      player.useItemOnBlock(woodenSlab, wallLoc, Direction.north, 0.5, 0.75); // place upper slab
    })
    .thenExecuteAfter(10, () => {
      player.useItemOnBlock(woodenSlab, wallLoc, Direction.north, 0.5, 0.25); // place lower slab
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.doubleWoodenSlab, slabLoc);
    })
    .thenSucceed();
})
  .structureName("SimulatedPlayerTests:use_item_in_slot_on_block")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "interact", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const leverLoc = new BlockLocation(1, 3, 2);
  const lampLoc = new BlockLocation(2, 2, 2);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.lookAtBlock(leverLoc);
      player.interact();
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.litRedstoneLamp, lampLoc);
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "interact_with_block", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const leverLoc = new BlockLocation(1, 3, 2);
  const lampLoc = new BlockLocation(2, 2, 2);

  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.interactWithBlock(leverLoc);
    })
    .thenWait(() => {
      test.assertBlockPresent(MinecraftBlockTypes.litRedstoneLamp, lampLoc);
    })
    .thenSucceed();
})
  .structureName("SimulatedPlayerTests:interact")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "one_tick", (test) => {
  for (let i = 0; i < 3; i++) {
    test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  }
  test.succeedOnTick(1);
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "destroy_block_creative", (test) => {
  const blockLoc = new BlockLocation(2, 2, 1);
  const spawnLoc = new BlockLocation(2, 2, 3);
  const playerName = "Simulated Player (Creative)";

  let player = test.spawnSimulatedPlayer(spawnLoc, playerName);
  test
    .startSequence()
    .thenExecuteAfter(5, () => {
      player.runCommand("gamemode creative");
    })
    .thenExecute(() => {
      player.breakBlock(blockLoc);
    })
    .thenExecuteAfter(1, () => {
      test.assertBlockPresent(MinecraftBlockTypes.air, blockLoc);
      test.setBlockType(MinecraftBlockTypes.goldBlock, blockLoc);
    })
    .thenExecuteAfter(2, () => {
      test.assertBlockPresent(MinecraftBlockTypes.goldBlock, blockLoc);
    })
    .thenSucceed();
}).tag(GameTest.Tags.suiteDefault);

GameTest.registerAsync("SimulatedPlayerTests", "run_command_after_spawn", async (test) => {
  const spawnLoc = new BlockLocation(1, 2, 2);

  let player = test.spawnSimulatedPlayer(spawnLoc);
  test.assertEntityPresent("player", spawnLoc);
  player.runCommand("kill @s");
  test.assertEntityPresent("player", spawnLoc, false);
  test.succeed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "sneaking", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const goalLoc = new BlockLocation(1, 2, 3);
  const healthComponent = player.getComponent("minecraft:health");

  player.isSneaking = true;
  player.moveToBlock(goalLoc);

  test
    .startSequence()
    .thenExecuteAfter(20, () => {
      test.assertEntityInstancePresent(player, goalLoc, false);
    })
    .thenExecuteAfter(60, () => {
      test.assertEntityInstancePresent(player, goalLoc);
      test.assert(healthComponent.current === healthComponent.value, "Player should not be hurt");
    })
    .thenSucceed();

  test.startSequence();
}).tag(GameTest.Tags.suiteDefault);

GameTest.register("SimulatedPlayerTests", "move_to_block_slowly", (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(1, 2, 0));
  const goalLoc = new BlockLocation(1, 2, 3);
  const healthComponent = player.getComponent("minecraft:health");

  player.moveToBlock(goalLoc, 0.3);

  test
    .startSequence()
    .thenExecuteAfter(20, () => {
      test.assertEntityInstancePresent(player, goalLoc, false);
    })
    .thenExecuteAfter(60, () => {
      test.assertEntityInstancePresent(player, goalLoc);
      test.assert(healthComponent.current !== healthComponent.value, "Player should be hurt");
    })
    .thenSucceed();

  test.startSequence();
})
  .structureName("SimulatedPlayerTests:sneaking")
  .tag(GameTest.Tags.suiteDefault);

GameTest.registerAsync("SimulatedPlayerTests", "player_join_leave_events", async (test) => {
  const thePlayerName = "Gary_The_Duck_411";

  let expectedPlayerJoined = false;
  const playerJoinCallback = world.events.playerJoin.subscribe((e) => {
    if (e.player.name == thePlayerName) {
      expectedPlayerJoined = true;
    }
  });

  let expectedPlayerLeft = false;
  const playerLeaveCallback = world.events.playerLeave.subscribe((e) => {
    if (e.playerName == thePlayerName) {
      expectedPlayerLeft = true;
    }
  });

  let simPlayer = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0), thePlayerName);
  await test.idle(1);

  if (!expectedPlayerJoined) {
    test.fail("Expected playerJoin event");
  }

  test.removeSimulatedPlayer(simPlayer);
  await test.idle(1);

  if (!expectedPlayerLeft) {
    test.fail("Expected playerLeave event");
  }

  world.events.playerJoin.unsubscribe(playerJoinCallback);
  world.events.playerLeave.unsubscribe(playerLeaveCallback);

  test.succeed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.registerAsync("SimulatedPlayerTests", "player_update_selected_slot", async (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));

  await test.idle(1);

  test.assert(player.selectedSlot === 0, "Expected default selected slot of the player to be 0");

  player.selectedSlot = 1;

  test.assert(player.selectedSlot === 1, "Expected player selected slot to be updated after change");

  test.succeed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

GameTest.registerAsync("SimulatedPlayerTests", "player_uses_correct_item_from_updated_slot", async (test) => {
  const player = test.spawnSimulatedPlayer(new BlockLocation(0, 2, 0));
  const blockLoc = new BlockLocation(2, 1, 1);
  const dirt = new ItemStack(MinecraftItemTypes.dirt, 1);
  const stone = new ItemStack(MinecraftItemTypes.stone, 1);

  await test.idle(1);

  player.giveItem(dirt, false);
  player.giveItem(stone, false);

  await test.idle(1);

  test.assert(player.selectedSlot === 0, "Player selected slot should not have been updated");

  player.selectedSlot = 1;

  player.useItemInSlotOnBlock(player.selectedSlot, blockLoc, Direction.up);

  await test.idle(1);

  test.assertBlockPresent(MinecraftBlockTypes.stone, blockLoc.above(), true);

  test.succeed();
})
  .structureName("ComponentTests:platform")
  .tag(GameTest.Tags.suiteDefault);

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